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Re: Advice for Getting Midi to Play in Sierra Games?

(as an aside, I've also been unable to get any sound out of commander keen 1-3 and duke 1- but keen 4 and duke 2 are fine- any insights are welcome as I try to continue to learn more and keep enjoying the 98se pc and games I have now and wished I had as a kid). The first games you mentioned all …

Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

Do you want to upload the compiled version, and we can check it out? From the page itself: "EmuSC is currently in an early development stage and is not able to reproduce sounds anywhere near the quality of the original synths..." In other words, SCVA is currently a better choice, most likely, unless …

Re: MT-32 and CM-32L clicking bug

Ah, interesting. It appears to be a CM-only problem (early firmware version), so that's why I wasn't familiar with it, I've never owned one. The MT-32 shouldn't have any clicking though. If you can link a video that demonstrates this (both of your links go to specific video times that don't seem …

Re: Roland SC-88 Pro (hopefully) helpful hints

They should in theory be the same. There's a lot of duplication and double counting in the way more advanced SC devices consider previous map support. It'd be much more unlikely that they differ in some ways, because that would require extra waveforms, memory or programming. Chances are it's just …

Re: Games that uses the CM-32L specific sound effects

the CM-32L had a different and much more believable sound than the MT-32. The two devices should sound 99% the same on a non-MT-32 composed game. CM-32L has a theoretically lower noise floor and of course the additional sound effects over an original MT-32, but these differences won't amount to ' …

Re: Dos games using Reverb / chorus in GM

If there's reverb/chorus in the MIDI SysEX, it will be/should be used, if the MIDI hardware supports it. Your particular hardware should be okay for all GM games, but it won't cut the mustard for games that use Roland GS MIDI. Reverb/chorus amount ("send level") is typically a MIDI controller, not …

Re: Roland CM-32L alternatives

All of those are pretty tough to get. I don't know of many other options, unfortunately. There's a Roland E-30 keyboard that is a CM-32L in a keyboard form (with a few extra FX combinations). Another option is to use the MT-32 with the drum sound from the SC-55mkII, set to CM/LA kit, that way you …

Re: Differences between MT-32 variants

Most games were designed for the original MT-32 and as such it's your best bet for gaming. However, as with most of these sorts of things, the "problematic" cases wouldn't be noticed by 90+% of users in the actual game. There's not any games I'm aware of that work "better" with a revised MT-32, …

Re: King's Quest 6 locks up after speech

Yeah, I had an AWE32 as a kid - it was (and is) a great card, but has a few quirks. Indeed, I am using the CD version of KQ5! I was trying to enjoy the whole "entering into the age of the MPC" experience with KQ5, but the voices of the characters are really, really bad... It was passable back inb …

Re: Is it possible to emulate a Roland SC-55?

it's somewhat accurate emulation but not the same as an actual SC-55. TBH, nothing is the same as an actual SC-55. Yeah, even an SC-55 is not the same as another SC-55 :) https://www.vogons.org/viewtopic.php?f=62&t=37047 So the ROM samples are one thing, but a perfect emulation should allow to …

Re: King's Quest 6 locks up after speech

This is I think an IRQ issue, maybe the ThunderBoard driver uses a different IRQ port? I know with the same setup on a Pentium 1 I had to play with drivers for some games. Not sure I ever got QFG4 working outside the Windows version. Is there a way to change the IRQ KQ6 uses? Also, King's Quest V …

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