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Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
Only Directmusic will be fully dropped. If DirectMusic is dropped that would mean some early Windows 9x games like No One Lives Forever will stop working wouldn't it? Unfortunately, DOSBox and the like haven't quite caught up to that level of gaming yet, so I guess it would have to be VMWare or …

Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
Either way, we're all grateful. I've been largely giving up on S-YXG50 lately (especially in regards to telling others what to install) but this sort of thing makes the process a lot less painful and it looks like you've solved all the major and most of the minor problems. Now the only thing I'd …

Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
Ooh, thanks indeed yes for your hard work. Know that it is appreciated. Will the WaveOut version conflict with things that use outputs such as DirectSound at the same time? I'm not sure exactly at which point Windows decides to lock an output device to a particular program. No problem when that's …

Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
Alright, thanks for the clarity. I had done a clean OS reinstallation and it was a confusion as to which driver was even which anymore. On the plus side in my case I'm using the Yamaha S-YXG50 plugin and someone made a modified version of it with all the settings pre-configured, but of course not …

Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
Unfortunately this thread was wildly derailed in ways that really have nothing to do with the actual topic at hand. I'd like to ask if there are any updates on which one is the best build/etc of the VSTi host MIDI driver for modern OSes? At this point it's all gotten a bit mixed up for me as to …

Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
The worry you are raising still feels extremely overblown. Both iOS and Android support MIDI. Tradition DIN connectors are starting to go away, but USB MIDI is still on lots of new and modern equipment. I'm sorry, but I utterly fail to see the relevance of iOS and Android having really basic (and …

Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
I feel you overestimate the problem. What is so extremely specialized about that required Midi In and Midi Out ports have to be explicitly selected? Explicit port selection in Midi software itself was the right way even from the beginning. While for me personally it's quite annoying having to …

Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
Fun fact: The EAWPATS soundfont by Bashe is XG compatible since the original GUS patches also were. It doesn't sound anything like the XG50, but at least it works. 1. Unfortunately XG compatible single SF2 soundfont (even in theory) is not possible. While theoretically you can create a full SC-55 …

Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
The funny thing is, I don't think any actual games actually support the XG extensions. I always felt like the XG50 sounded possibly the best as a general purpose all-rounder for DOS/early Windows games, but that's more just in having the right balance of samples/etc. In theory this could absolutely …

Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
I guess it makes sense that a SC-55 soundfont might come out ok. But some things like XG just end up horrible. Honestly I'm not sure an XG soundfont is truly impossible -- at least for GM and not GS or XG obviously -- just I guess people weren't interested enough in doing it to give it the time it …

Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
Ultimately, long term, we're probably going to have to rely more and more on virtual machines for retro gaming. Though it's particularly stupid since that means running stuff like DOSBox in, of all things, a VM, which just seems silly. It would be nice if someone could convince them to implement …

Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
I'm trying to recreate the core of my 90s music making set up as a kid, but in Windows 10. I could do it on an older latop, but its nice to have it running on a device I use daily. Perhaps it would make sense to do all this in a VM (which could run Windows 98SE or whatever suits you best) -- this …

Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
Either way, it's very much appreciated that you shared this. I do have an idea if you're amenable. You could open an issue and share that upload on the issue as a temporary solution on the Github. Then people doing searches would find it there at least. Who knows, it could potentially even encourage …

Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
Ah, I haven't used the DB50XG one particularly or messed with the WASAPI options (though WASAPI shared would probably be preferred for normal gaming) so didn't know about that. Still, that may be their best bet for lower latency, depending on their ASIO setup. It's funny though. It sounds like the …

Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
Scroll up. There are two forks of the original emtee40 vstmidi software. One by Arakula, and the other by DB50XG. (Yeah, their name is confusing and sort of a bad choice in this situation.) The DB50XG one says on the Github it supports an ASIO output. (Also, I see it can do WASAPI exclusive mode …

Re: VST Midi Driver Midi Mapper

in Marvin \ Sound
Did you try the DB50XG version? It says it supports ASIO. Maybe that would decrease the latency enough? I think part of the problem is these are largely meant for stuff like gaming. But also it's kind of tricky with 10 being the way it is to get very good results from MIDI and this is kind of an …

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