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Re: New DOSBox Frontend - DOSBox Game Launcher

the directory name contains spaces and is longer then the 8.3 Futher timesynced is not an offcial option Hello Qbix. I know the directory name contains spaces. I was wondering if DBGL can automatically parse the pathname to conform to 8.3 syntax just like D-Fend (I believe) does. It would make …

Re: New DOSBox Frontend - DOSBox Game Launcher

No, not with the file, in the upper part of the screen; Use full path syntax for your _mount_ command. Works for me!? I see, that's what I tried the first time but DOSBox doesn't understand the commands. I seem to recall from looking at D-Fend custom config files that it automatically parsed …

Re: New DOSBox Frontend - DOSBox Game Launcher

I don't understand why you're using 8.3 syntax for your mount-point? AFAIK, it is perfectly legal to use full pathname notation. So why not change that? I tried! I click browse under the mounting tab to find the file I want to direct to. That gives me the full pathname automatically. However, when …

Re: New DOSBox Frontend - DOSBox Game Launcher

As for the other thing, since I didn't have any D-Fend profiles saved, I had to create new ones. I click on Add Profile and since I don't need to make any changes to the settings I go directly to Mounting. This is where I specify where the game actually is. I click browse and point the program to …

Re: New DOSBox Frontend - DOSBox Game Launcher

Before I get to that, I found a bug. It seems like if you include a mount command in the default dosbox.conf under autoexec, when you go to add a new template under DBGL, the frontend scans dosbox.conf and crashes. The following message is left: C:\Games\DOS Games\dbgl031>java -Djava.library.path= …

Re: New DOSBox Frontend - DOSBox Game Launcher

Thank you for this wonderful program, it works absolutely perfectly so far and its an ease setting up a new profile once you have a good conf file. One question however, when adding a new profile, you specify the .exe under the mounting tab. If you include a pathname that doesn't conform to the 8.3 …

Re: Blood problems

in DOS
well goddamn, blood is acting up again. the same exact symptoms (slowdown then speedup then die). I tried all the different VDMsound configurations listed above, anything else i can try? Thanks again.

Re: Blood problems

in DOS
Well at least we have some good news now. I managed to be able to run Blood at high resolution just fine. heres the catch, when i quit the game the whole screen is garbled. the only way i can restore it is to change resolutions. Since i cant see most of the screen, i have to cycle through my games …

Re: Blood problems

in DOS
Well i tried lowering sound quality (8 voices, 22khz) WITHOUT VDMsound and everything went smooth (except that its sounds pretty bad now but at least it works). So sound is taken care of, but i still would like to see if i can run it at higher resolutions, i got NOLFB from ken silvermans website i …

Re: Blood problems

in DOS
Im having the exact same problems as Aspie-Boi does. The same slowdown then speed up pattern. I tried VDMsound with the various different setups listed here and it just makes it worse. When i run blood with sound enabled and VDMsound all i hear is a "gong" that keeps playing and the menu screen …

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