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Re: 44khz audio in dosbox and other cool tricks

5. those who don't change the default value. so whats the difference between 4000 and 10000 cycles? i played eye of the beholder 3 on both and didn't notice anything difference. 6.1. Why force a specific frequency? Why not just use whatever the game uses and send that to ALSA? 6.2 If a game uses …

Re: Graphics performance boost

I hate to bothersome but are there any plans to switch to a different name other than Rect? It seems like it'd be a good idea to go ahead and adjust it slightly before it starts to get merged down the line. It's easy to switch around while it's a patch but I'd hate to have to dig in for it. 😀

Re: Graphics performance boost

I have a slight problem to report with Version 7. The changes now declare the struct Rect, which is conflicting with an OS X struct in one of the header files SDL calls. Changing the name of the struct fixes it entirely.

Re: Graphics performance boost

If I remember correctly in order to even use OpenGL-HQ you need a fairly recent chipset. I've got a Radeon 9200 that I believe is a step too far back to do it. If that's the case I find it fairly unlikely an Intel chipset could do the trick.

Re: Graphics performance boost

Yep. That's exactly what the filter is supposed to be doing. Basically it's doing guesswork on how the image should look scaled up, that's what all scaler filters do. Scale2x tends to get a softer image. You might wanna try HQ2X. It's a lot more CPU intensive (but with this patch not even nearly as …

Re: Graphics performance boost

This seems to be vastly superior to the smart update patch. The SUP as I shall call it is a great idea, but it's change detection isn't very good. On most of my games it has problems. This patch however now has no problems at all for me and quite a noticeable boost! I'm not sure if this is what …

Re: Graphics performance boost

It doesn't seem to be *perfect* at recognizing changes, however it's much better than another patch that did that and the speed improvement is dramatic indeed! *edit* Good lord, I don't care about the slight artifacts, I can USE HQ2X now. 😁

Re: TWO MICE in DoxBox?!

To my knowledge, multiple mouse support in DOS games is extremely rare. (It does exist, for it requires special drivers.) The game itself would have to support it though, and even then I don't think SDL, which is how dosbox does it's input, supports it at all. So it's almost surely a no go.

Re: DOSBOX Speed on Mac

If that's the name you need to either specify the location as well or be in the same directory. So if it's in your home folder it'd be "dosbox -conf ~/fullscreen.txt" And this would be in the Terminal app. Though if you're having this much trouble you might wanna look into one of the front ends for …

Re: DOSBOX Speed on Mac

Your config file can be anywhere and named anything really. You just need to specify it on launch. For example mine's located in ~/Documents/DOSBox, so the script launches with "/usr/local/bin/dosbox -conf ~/Documents/DOSBox/window.txt" Basically when you launch dosbox you'll wanna do "dosbox -conf …

Re: DOSBOX Speed on Mac

I'll just paste my config files. Keep in mind I'm running a recent cvs build myself. I also use two mini AppleScripts as launchers. Windowed [sdl] # fullscreen -- Start dosbox directly in fullscreen. # fulldouble -- Use double buffering in fullscreen. # fullfixed -- Don't resize the screen when in …

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