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Question about DIET compressed executables->

Curious about an old MS-DOS game (Another World) I tried viewing it using the MS-DOS editor (which came with Windows 95 and up) , but unfortunately it turns out to be compressed. There's a "DIET" label in the header and no other legible text. Unp.exe can't decompress it and the Diet utiliy I found …

PCOPY subsitute for QBasic->

QBasic's PCOPY doesn't work properly with text 50 lines in text-mode. I fixed that: Assembly: ; 50 lines text mode PCOPY substitute for QBasic. push bp ; Save previous bp. mov bp,sp ; Set new bp. push ds ; Save ds. push es ; Save es. push di ; Save di. push si ; Save si. mov cx,0xb800 ; Set bx to …

Re: An animated sprite demo written in QBasic! :-)

Here's an excerpt from a graphics intense QuickBASIC (but should also work in QBasic) program demonstrating how to achieve a side ways scrolling image effect: SUB DisplayWorldMap DIM Map1(&H0 TO &H6400) DIM Map2(&H0 TO &H1D0) DisplayImage 95, 60, "World.map", "", 0, 0 DO GET (95, 60)-STEP(445, 225), …

Re: An animated sprite demo written in QBasic! :-)

And since the primary goal of this thread was to share sprite related QBasic stuff: DEFINT A-Z CONST CHARACTERSIZE = 34 CONST STEPX = 8 CONST STEPY = 16 DECLARE SUB DisplayText (Text AS STRING, x AS INTEGER, y AS INTEGER, Verb AS STRING) DECLARE SUB Initialize () DECLARE SUB LoadFontData () DECLARE …

Re: An animated sprite demo written in QBasic! :-)

Allow me to clarify, this thread's primary purpose is to just share a sprite demo written in QBasic for the sake of a bit of nostalgia and for anyone who's interested in learning about the topic of sprite programming in QBasic. As to calculating array sizes for graphics in QBasic, here's another way …

Re: An animated sprite demo written in QBasic! :-)

Due to the overwhelming lack of response this got, I doubt there is any point in starting yet another thread, so I am just going to recycle the one I made not too long ago. :-) Some more QBasic stuff: https://github.com/PeterSwinkels/QBasic-font-demos Make whatever you wil of thisl, if this thread …

An animated sprite demo written in QBasic! :-)

https://github.com/PeterSwinkels/Bird Although nothing particularly special, I felt like writing and showing this. :-) I am probably not going to make this into much more than it already is, however any feedback is welcome! :-) Also, any advice on calculating the proper array size to store graphical …

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