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Re: Munt Reloaded - Development

I agree with everything you've described here. Even with a square wave generator, those can be made by subtracting sawtooth points given a particular pulse width. The mystery remains, however, where did those samples come from to start? They aren't found on any of the ROMs. Not sure what you mean by …

Re: Munt Reloaded - Development

You are completely correct about my implementation of the filter below values of 50. A good example of the mismatch with the filter and volume is the whistle that plays during the prologue of Space Quest 3. Given what you've been saying, it is my thought that at or below an absolute cutoff of 50, …

Re: Munt Reloaded - Development

I think your current analysis is dead on regarding the resonant filter. The filter component seemed to be the hardest part to simulate accurately when all other parameters have been controlled for. Let me know if there is anything I can do to help! EDIT: Listening to the changes that have been made …

Re: DOSBox client programs source code

You may want to have a look at the DOSBox source. There command line functions (that would have traditionally been built into command.com) are all virtual. They show up as executables in the DOSBox shell but are actually hooks to code that executes directly in DOSBox.

Re: Save States - Proof of concept

Also would have preferred if the OP had contacted somebody before making something like that public. A little late to the party but wd, welcome to open source. The OP could have just as easily forked DOSBox while releasing the source code and (s)he'd be well within their rights. The GPL says …

Re: MT-32 emulation woes

We had a time last year where development on MUNT was improving rather rapidly. To improve our analysis of the few remaining parameters it was decided to switch all math from fixed point (intergers only) to floating point. This had a pretty signficant performance penalty--even on very modern CPU's. …

Re: Munt development ?

What happened? Life, work, other projects, etc. :depressed: If you have an iPhone you can grab my latest creation here: www.zinger-soft.com (I'll even hand out free coupons to forum users!) Just the same I revisit the MT-32 emulator and the real deal occasionally. You're right. They're sooooo close, …

Re: A Little Feature Request

This is a known issue with DosBox. I noticed as well when I bought a 22" widescreen LCD monitor for myself. I've coded a fix but haven't committed it as I was expecting a more elegant solution. Basically DosBox needs to know exactly what aspect ratio you're working with and whether or not to pillar …

Re: Use DosBox NOT Virtual PC

Put in my two cents on the blog post as well. In case it gets deleted I'm posting it here too: Most interesting flame war. With all respect to you, Virtual PC Guy, obviously you have your product, but I just find it odd that you'd demonstrate old PC games on it when it's going to get the crap beat …

Re: GUS sampling interpolation

I noticed the GetSample function (gus.cpp) only linearly interpolates sampling data, when upsampling, and not when downsampling. This causes high pitched samples to sound aliased, especially sine-like sounds. It would be nice to have this integrated into the new codebase. Regards Erwin …

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