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Re: Closing DOSBox.

If you're going to go with putting an "exit" in the top level batch file, you need to put "call" in front of all batch file "subroutines", so in gusdcs you need to change it to "call gn", and so forth, or it won't "return" back up the chain.

Re: About modified date for files

Real DOS will preserve the date/time stamp, but DOSBox's lack of support for it isn't really a bug, just something that isn't implemented. There may even be some rationale for it being a good thing that the stamps are changed. ykhwong's build of DOSBox has support for altering file date/time stamps …

Re: MIDI input patch

You might not want to use debug builds where timing is important. I have found the debugger creates some problems. Callbacks (DOSBox's internal replacement for some software interrupts), cause the timer to lose ticks, and the more often they are called, the worse the effect. As an example, playing …

Re: Mouse problem

The attached program will completely disable the mouse if you run it inside DOSBox before running anything else. Note that it is not fancy, and does not provide a way to re-enable the mouse other than to restart DOSBox. At least you'll be able to determine if the mouse is the cause of your problem. …

Re: Installing From multi floppys

Maybe you should just use ScummVM instead for this game Still have to get the game data files out of their installation packaging for ScummVM. ;) The installer may be looking for labels on the floppy disks, in which case there might be no easy solution unless you can write out the images to …

Re: cpu grp5 illegal call 7

I had an idea of how to make this game more DOSBox-friendly, but it involved hacking the executable, and that's not the best approach. I took the same general idea and turned it into a patch loader program that makes the necessary modifications in memory, so nothing is permanently changed. Run …

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