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Re: Bullfrog games and lag

As I already mentioned, the problem is not in size of the packet (which is, in DK, 17 bytes + network layers data), but in amount of packets that are sent every second. DK sends 20 packets every second, and every time one is sent, the game waits (which means STOPS) until similar packet is received …

Re: Bullfrog games and lag

Bullfrog games probably have the same network support mechanism; anyway I'll be talking about Dungeon Keeper. In DK, the game makes 20 "game turns" in every second. On EVERY turn, a packet containing user's actions is prepared. Until the packet for specific turn is received, the game waits.. So - to …

Re: syndicate illegal read error

You have downloaded Syndicate from Abandonware site or P2P network. Instead of downloading CD image of "Syndicate Plus", you've downloaded a single ZIP/RAR file, which contains some strange release. Your release is simply broken. One or more of the data files are damaged. You can buy original CD ob …

Re: Syndicate VESA modes

dvwjr is completely right: - there's no "reactor mission" in any of three Syndicate games - Resolution can't be set higher than 640x480 in any of three Syndicate games Some details: - In Syndicate and American Revolt you can't change resolution at all - theres 320x200x8 in menus and 640x480x4 in …

Re: Xcom Apocalypse Sound Bug

I tried normal core, but it has no effect. I didn't tried loadfix.... now I've deleted all the game files, so I lost my chance of checking it. Actually I set-up Windows 98 on my old P2 Celeron machine, and now I'm playing natively. Only switching the monitor cable with the "real pc" is a little bit …

Re: Xcom Apocalypse Sound Bug

Update: I see it still hangs, but now the game seems to continue working, only keyboard/mouse controls are disabling. Anyway I think I tried everything, and it won't work. I tried: - applying all patches I could find - changing DOS4GW in all EXE files (PLAYER.OVL, TACP.EXE, UFO2P.EXE, SMKP.EXE) - …

Re: Xcom Apocalypse Sound Bug

I made it work "better". What to do to make the game work: - Create a directory for the game - Inside this directory, make a file "play.bat" containing: @mount d l:\ -t cdrom -usecd 2 (use your CD letter and correct number in -usecd switch) - Create a shortcut to run the game: dosbox.exe -conf …

Re: Xcom Apocalypse Sound Bug

I've got same symptoms: on dosbox 0.7, it hangs on any dialog box. Only when sound and music are disabled, the game works. The simplest way to hang the game is to start new campaign and press "Esc" - it hangs on the exit confirmation dialog. I'm usign image of the X-com CD, my "music" file has 311 …

Re: Genewars

Gene Wars works fine for me. I have NVidia graphic card, but I don't think this is SDL problem, so this is probably insignificant. On Dosbox v0.65, with the patch from this site: http://genewars.lubie.org/html/gwars_patch.html and config file I attached - it should work. If it's not, you have bad …

Miles drivers strike again

in DOS
Looks like this topic has been forgotten. Maybe it's time to refresh it. Here is what I have: - Protected Mode drivers (DLL) from the pack released by John Miles (plus some files found in various games) - MDI/DIG drivers (real-mode drivers) from Miles Sound System 5 (dated 1998)

Dosbox debug - disassembler bug?

I'm using DosBox-debug 0.65 to log program execution into a file. My knowledge about assembler is quite basic, so it is possible that I'm misinterpreting something. Anyway, it looks like disassembled log of execution has a bug. For example: 0838:136CA8 movsx eax,ax EAX:00002001 EBX:.... 0838:136CAB …

Re: how to compile from source?

If you don't know the basics of programming (or at least how compilers works), it will be difficult for you to compile dosbox. Better use a precompiled package. If you wish to compile it anyway, try searching the forum before writing. a quick hint: make clean ./configure make in the main directory …

Re: Dosbox debug - which core?

Thank you, but I ment they were [illegal] in a file dumped with 'LOG', not in the debugger window. Anyway I solved this by using other compilation of Dosbox-debug. Instead of the one I compiled myself, I used the one from this post: http://www.vogons.org/viewtopic.php?t=7323&highlight=debug Now, …

Dosbox debug - which core?

I've compiled a heavy debug version of DOSBox, and I wish to use it for dumping a function from dos4gw-based game. I already found a way to locate the function ('BPINT 21h 3Dh' - opening a file), then I'm dumping it with 'LOG'. But I'm not sure which core should be used for suchy dumping. I've …

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