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Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

KainXVIII wrote on 2022-08-07, 13:05:

According to https://en.wikipedia.org/wiki/List_of_MT-32-c … _computer_games Return to Zork "was designed to be output via Roland SC-55 in MT-32 mode with GM percussion", how to do that with Roland SC VA + Falcosoft Midi Player? I managed to send custom sysex command gs_mt32-mode.syx (i'm doing this the right way?), but what about GM percussion part?

1. Yes, using GS_MT32-mode.syx is the right way to set SC-VA to MT-32 compatible mode.
2. You simply need to set the program of channel 10 to 0 (zero) instead of 127. Program 127 on channel 10 is the MT-32 compatible drum set and Program 0 is the default GM Standard set.


Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

Choum wrote on 2021-01-22, 16:36:
Hello ALl, […]
Show full quote

Hello ALl,

I have read the whole topic but still has a question

I found that the SC55 by default sound weird on monkey island (using monkey.exe r to force roland mode MT32 ),
Do I need to send SyseX command (GS_MT328mosde .sys) to force the MT32 mode ?

Other game sound correct (but they are GM game like Duke3d, doom etc..)

I have attached a wordpad file on how I have configure all softwares.

Yes, before playing with the few MT-32 games that do not use custom instruments (so they are at least not totally wrong with emulation) you have to send GS_MT32_Mode.syx.
BTW even in case of such games you would get much better results using Munt/Munt VSTi (included with Midiplayer).


Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

Falcosoft wrote on 2021-01-22, 19:06:
Choum wrote on 2021-01-22, 16:36:
Hello ALl, […]
Show full quote

Hello ALl,

I have read the whole topic but still has a question

I found that the SC55 by default sound weird on monkey island (using monkey.exe r to force roland mode MT32 ),
Do I need to send SyseX command (GS_MT328mosde .sys) to force the MT32 mode ?

Other game sound correct (but they are GM game like Duke3d, doom etc..)

I have attached a wordpad file on how I have configure all softwares.

Yes, before playing with the few MT-32 games that do not use custom instruments (so they are at least not totally wrong with emulation) you have to send GS_MT32_Mode.syx.
BTW even in case of such games you would get much better results using Munt/Munt VSTi (included with Midiplayer).

Thank you, yes I also use the Munt vsti plugin.


Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

Falcosoft wrote on 2022-08-07, 20:18:
KainXVIII wrote on 2022-08-07, 13:05:

According to https://en.wikipedia.org/wiki/List_of_MT-32-c … _computer_games Return to Zork "was designed to be output via Roland SC-55 in MT-32 mode with GM percussion", how to do that with Roland SC VA + Falcosoft Midi Player? I managed to send custom sysex command gs_mt32-mode.syx (i'm doing this the right way?), but what about GM percussion part?

2. You simply need to set the program of channel 10 to 0 (zero) instead of 127. Program 127 on channel 10 is the MT-32 compatible drum set and Program 0 is the default GM Standard set.

Where is this option? 😮


Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

Yes, but I'm not the address for feature requests, I think I made that clear.
CM-64 can be accessed with CC00=126 and CC00=127 (bank) then just switch the patch to 1-127.
This is done when you compose music in your DAW.
Or use the MT32 Midi file to switch to CM-64 mode before you play a MT-32 game.

Use MUNT for that, you don't need CM-64, give it a rest buddy.


Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

I'm SURE it's a MT-32|GM incorrect selection.
What a device setup:
1 - in game setup,
2 - in DOSBox config,
3 - synth you a use.
In DoSBox you should setup GM
In Game you MUST use GM too
Use SCVA

Or if you use MT-32 midis in game? you must setup in game MT-32, setup midi in DOSBox as MT-32 too and put MT-32 ROMs to DOSBox folder (you should use SVN build of DOSBox). In this case you don't need SCVA at all, but game's music and effects should be great.
Sorry for my broken English.

There are some patches for Sierra's games which add support for GM instead of MT-32.
In any case you MUST understand what you are using - GM or MT-32!
SCVA = GM/GS, but NOT MT-32!

And try to run the game in SCUMM VM instead of DOSBox, it's a better way to play.


Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

Hello ALl,

I have read the whole topic but still has a question

I found that the SC55 by default sound weird on monkey island (using monkey.exe r to force roland mode MT32 ),
Do I need to send SyseX command (GS_MT328mosde .sys) to force the MT32 mode ?

Other game sound correct (but they are GM game like Duke3d, doom etc..)

I have attached a wordpad file on how I have configure all softwares.


Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

lukeman3000 wrote:

I've been playing around with Sound Canvas VA a bit, and I have ran into a strange problem.
In King's Quest VI, I get an incorrect sound when opening/closing the box (buried under the piece of driftwood) at the beginning of the game.
Here's a video that demonstrates the issue. What's going on?

In this video:
1. I don't see any boxes.
2. I don't see the game use SCVA at all.
3. I don't hear any strange sounds.
...facepalm...

In any case, i prefer to use MT-32 emulator (MUNT) for MT-32 supported games (all SIERRA games sounds great with MT-32).


Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

MAN-biker wrote:
In this video: 1. I don't see any boxes. 2. I don't see the game use SCVA at all. 3. I don't hear any strange sounds. ...facepal […]
Show full quote
lukeman3000 wrote:

I've been playing around with Sound Canvas VA a bit, and I have ran into a strange problem.
In King's Quest VI, I get an incorrect sound when opening/closing the box (buried under the piece of driftwood) at the beginning of the game.
Here's a video that demonstrates the issue. What's going on?

In this video:
1. I don't see any boxes.
2. I don't see the game use SCVA at all.
3. I don't hear any strange sounds.
...facepalm...

In any case, i prefer to use MT-32 emulator (MUNT) for MT-32 supported games (all SIERRA games sounds great with MT-32).

Oops - uploaded the wrong video. Try the link again.

At any rate, I think it figured out what it was. I think the problem occurred when applying a midi patch after using Collector's installer (which may or may not have already installed said patch). Maybe I applied it incorrectly or some conflict was caused.. who knows. But, it sounds much better without applying the midi patch.


Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

If you use SAVIHost anyway, you can test if it's really a GM/MT-32 problem more easily without changing DOSBOX config. Just load Munt VSTi into SAVIHost (or FSMP) and change the reset mode in MuntVSTi between GM and MT-32 mode. If the instruments sounds right in MT-32 mode then the problem is what MAN-biker has written, else try to use GM mode.
Edit:
If the game sends the appropriate reset message the situation is more simple. You will see on MuntVsti's interface if the game switched the synth into GM or MT-32 mode.

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Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

Hi everyone,

Not sure if it will interest anyone as everything nowadays becomes virtual, but recently (and mostly inspired by @PhilsComputerLab - thanks Phil!) I managed to acquire a few physical sound generator modules off eBay, mainly to use with DOS games. I always preferred the real thing versus emulation and these modules were found quite cheap, apart from the MT-32 which was expensive as it's very rare to find it in the condition I've found mine along with the original box. The units are:

Roland Multi Timbre Sound Module (MT-32)
Roland Sound Canvas SC-55 (first release, showing just the GS logo - no GM logo on this unit).
Roland Sound Canvas SC-55mkII
Roland Sound Canvas SC-88VL
Yamaha Tone Generator MU80

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So if anyone would like me to make sound comparison between the physical modules in games, or even versus the virtual plugin I'd be happy to make some recordings and share on my YouTube channel.

By the way, I've also gathered full hardware setup to build a retro PC based on DOS and Windows 98SE (all items are new-old-stock in shrinked packages) and I'm willing to make a video of the build, along with opening each package and showing its content, and with presenting and comparing these sound modules. I'm just waiting for some last video gear equipment that should arrive soon to begin working on the video. I assume that the answer of most of you will be Yes, but it would be nice to hear some feedback if such project with my equipment interest you. So I'd know if the effort is worthwhile. 😀

P.S: The Lazy Susan base in the pictures is motorized and I'm going to use it to present all the hardware pieces in the videos. I built it according to this YouTube tutorial if anyone is interested: https://www.youtube.com/watch?v=Mi3bsdfLdm8

Cheers,
goldeng


Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

Yes , PQ2 use reprogrammed Instruments on MT-32 Modules and Emulators such as MUNT , but have one moment. Drumset pan and instruments pan not reprogrammed. Pan sets value -63 = left , pan sets value 0 = center , pan sets value +64 = right or 0 = Left , 64 = Center , 127 = Right this Depending from MIDI-sequencer.
Problem in , what in some reads ROM MT-32 , it was readed with stereo reverse or invert channels.
And it this inversion partial , but select Standard drum set in SC-55 map this inversion disappears. If then select CM32/64L Sets this inversion newly returned.


Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

Hi @lukeman3000,

There's something odd in your video. I tried to reproduce this 'hanged note' problem in SCVA without success. But what's troubles me more is the SC MIDI channels that appear to receive the game's MIDI data shown in your video. It looks like they're route from the game to channels 10, 11, 12, 13, 14, 15 and 16 in SCVA. On my end the active channels at this Sierra intro are 4, 5, 6, 7, 8, 9 and 10.

Saw that you already solved the problem but just a thought, which MIDI driver did you pick from the game's setup: "Roland MT-32, MT-100, LAPC-I, CM-32L, or CM-64" or "General Midi Sound Driver"? The right one to pick when using GM sound module is the General Midi Sound Driver, and gladly Sierra included this driver with their latest games (see screenshot)

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If you pick MT-32 when using GM sound module you'd probably encounter wrong instrument mapping. This was the case with the incorrect sound when opening/closing the box in KQ6 that you posted on YouTube https://www.youtube.com/watch?v=hxqfqhtcno0. I'm not sure but it might be worth to check if this solves this problem as well.


Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

Falcosoft
SCVA very good emulate SC-55 mode )
I learn about this only when compare as play real sound and sound on videohostings. I thinked what MUNT difference with Real MT-32 , however when I compare what I hear on MUNT , and what I hear on uploaded in video - I understanded what Real MT-32 and MUNT played same.
I think , what SCVA and Real SC hardwares also.
Any hosting destruct sound , this sad , but true.


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