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Re: Metal Gear Solid PC

It is my understanding that in the case of FF7, hardware acceleration is only compatible with a very, very small number of specific chipsets (such as the ATI Rage Pro and maybe the Voodoo2) Wait, ,am I correct to say that FF7 (and maybe MSG too) does not use either Direct3D or OpenGL, and directly …

What do you look like?

It seems we don't have an "official Vogon members pic thread" of some sort, so how about this one? http://i3.photobucket.com/albums/y71/kreshna_iceheart/00%20-%20ME/aboard-the-ship.png http://i3.photobucket.com/albums/y71/kreshna_iceheart/00%20-%20ME/climbing-the-stairs.png http://i3.photobucket.com …

Re: The Essential Sound Cards

I hear it crystal clear with the EWS and the Win98 software that came with it (even better than the original GUS-sound) Is it a software or a hardware problem? Well I'm using a WinAmp plugin on a shitty AC97 soundcard on my Toshiba laptop, so well...... The current system is: VIA C3 700Mhz / ECS …

Re: Your favorite game music?

Dominus wrote: AFAIR C64 is in a format called SID (there is a plugin for Winamp I *think*). Some if not all songs can be downloaded at http://lastninja.lemon64.com/music.htm How did I miss the Last Ninja site on the first place? Thanks for the linky, by the way!

Re: Your favorite game music?

I don't know the song titles, but the Last Ninja on the C64 had music I still like :) Just wonder: what's the format of C64 music? A standard MIDI, or something else? And if case of the latter, what's the player needed to play them? And the Ultima music was great in general though the U7 music I …

Your favorite game music?

Believe it or not, I have many; in fact, I find that many games music are much better than radio top fourties (but that's just me). In fact, due to the amount of game music I love, the following is just a "partial list" --the songs that I currently think of: Riku Nuottajärvi - Yehat Theme (Star …

Re: The Essential Sound Cards

Strange, doesn't WinAmp use MODPlug for tracker music? There should be an option for interpolating somewhere in the plugin settings. WinAmp (at least mine) uses Nullsoft Module Decoder v2.2.12 (x86), and it has option for interpolation. Still, having listened to ripped SC2 tracker files, the …

Re: The Essential Sound Cards

Yup. I knew that GUS consumes less CPU resources when playing tracker music, but I still wonder whether GUS actually makes those samples sound better --instead of just faster. Yes, GUS playback sounds better in games with tracker music, because the GF1 chip interpolates the samples, making sound …

Re: The Essential Sound Cards

This is oddly-on and oddly-off topic. I wonder if Great Hierophant approves. :oops: Aren't we the awesome thread pirates? Arrr!!! It was still coming out of the Sound Blaster!!! ARG! I did not realize this. So yeah, no enviornment variables, no ctcm, aweutil, ultrainit... none of that and the game …

Re: The Essential Sound Cards

As you see,I'm new in this forum, but perhaps this is the right time to open a new thread? ("Starcontrol 2 and Ultrasound - how it works when it works") Some place where everybody who "did it" can post exactly how? Aye. I always wonder how much the disparity between SB and GUS --see, I played SC2 …

Re: The Essential Sound Cards

I mean the "pseudo-stereo". See, SC2 uses .MOD audio files, which is only available in mono back then. I knew that because my friend manually ripped all the song files from the executable using a hex editor! Shocked And when I played them using ModPlay Pro (MPPRO.COM --a text-based MOD player in …

Re: The Essential Sound Cards

What do you mean with "stereo effect"? Effects in stereo or stereo music? I think yes, but in fact I didn't pay much attention to this... I fear... I have to listen to it again.... maybe... some day... I mean the "pseudo-stereo". See, SC2 uses .MOD audio files, which is only available in mono back …

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