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Re: Glide and A3D

In Diablo 2's case, 3d cards at the time had slow texture caching/upload for Direct3D and voodoo hardware was still popular to use in 2000, plus there's the fact that Diablo 2 was in development since 1997 so Glide technology adoption was quite early and more mature than their own whatever-late-in- …

Re: PowerVR PCX2

Hmm, that's weird because KHG dropped support for it too (in a patch) before the neon250 was released, ditto for Unreal as well I think. Interesting screenshots of Quake3 using the Half-Life MiniGL driver (1.0.2.1 is the only one that works) http://leileilol.mancubus.net/powervr/pcx2/shot0003.jpg …

Re: Native Online Blood + XP

in DOS
You could have a linux live CD that's just DOSEmu, which is also a really-fast-and-still-better-than-ntvdm solution for older machines. Could use an easy configuration front end though, since people that tend to want to play Blood you find on the internet, lets say, want a more 'push button' …

Re: Native Online Blood + XP

in DOS
Win2k also has extremely lagged controls with Blood also this is no way to play a classic into the future. We need to get everyone's bad ntvdm habits dropped somehow because it's ruining the vision of dos (its ansi colors aren't even correct)

Re: Native Online Blood + XP

in DOS
lagged controls, lagged controls, lagged controls, oh did i mention the lagged controls? Also no sound, but the VDMSound solution only gives me the bad, crackling sound.

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