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Re: Interview with GOG.com on the usage of DOSBox.

in Milliways
I like how GOG .com is mandatorily colored at every instance - 3dfx glide support ( power vr as well ) Interesting request. There's very few PowerVR dos games in existence (Tomb Raider, Scorched Planet and Tomb Raider, i think Scorched Planet as well. I might have forgotten Tomb Raider. Did I …

Re: Projects you never finished

in Milliways
yeah it sucks when that happens, and then you see blatantly illegal scavenge GAMES based on their code, IP and assets (as well as from other games) like Duke Theft Auto and WGRealms2 getting away scratch free... not fair!!! I wonder if the situation has changed since Gearbox and all that... probably …

Re: Projects you never finished

in Milliways
- A Quakeworld mod that had lots of weapons, with new models and sounds designed for autodownloading to be very compact. I think it was 500kb in size total uncompressed. I had fun pixel-pushing the skins a bit in it (32x32 / 64x32 / 64x64 is plenty to plot) - A Quake mod designed in 1997. YEP, YOU …

Re: DOS Newbie With Sound Question

Sound Blaster is the oldest, does mono output only in 8-bit, only has OPL2 (mono FM midi) Sound Blaster Pro is newer, does stereo output, still only in 8-bit, earlier models had dual OPL2, later models had OPL3 (DOSBox can emulate both) Sound Blaster 16 is stereo and 16-bit, also has OPL3 (Stereo FM …

Re: My Ultimate 486

udam_u wrote: Maybe you ran timedemo at vid_mode 0 (320x200)? Yep and that is how it should be done. vid_mode 0 only maintains consistency and it's the fastest of the 3 types of modes supported anyway (ModeX 320x200 is slower and VESA 320x200 is even slower)

Re: Quake1 with WATTCP built with DJGPP on DOSBox

quakeworld's not the same, it's just quake with its progs and game logic rewritten to a different approach involving minimal events, lerping and predicting. it was largely an experimental attempt to invent some way to make quake online play lag less (and it worked, and subsequently shaped modern …

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