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Re: Dedicated IPXNET server.

Just to let everyone know I'm working on porting my code to Linux. What I ended up doing was taking the server code that MasterM put together and created a stand-alone library....actually quite a while ago. I wrote the server in Delphi creating both a straight console application and service that …

Re: Dedicated IPXNET server.

Just a quick update with the dedicated server port for Windows and the CGA client. I was able to resolve the disconnection issue with multiple connections coming from behind a NATed firewall. I also updated the server logic to allow setting the maximum number of connections instead of it being hard …

Re: Dedicated IPXNET server.

I meant if you want them to connect to classicgamingarena to generate a config then you could implement those features or links to those sites on that website. I meant to reply to this a while ago. I'm going to setup the site so that players won't have to know all the command line switches and what …

Re: Dedicated IPXNET server.

...and it's down again. Sorry, it's up now. Went out of town this weekend and there were thunderstorms in Memphis. Needless to say the power jumped a few times and the server rebooted. EDIT: I also discovered last night that the server I put together to test with has a wonky power supply in it so …

Re: Dedicated IPXNET server.

Update : I now have a Windows based server up and running. If you want to test it out go to http://www.classicgamingarena.com and set your host as server1.classicgamingarena.com and port 6000 . Make sure to check the dedicated check box. Also you will need to get the latest version of the CGA …

Re: Dedicated IPXNET server.

I looked over the code in ixpserver.cpp in the DOSBox trunk again and it looks like it originally used a TCP socket along with a UDP socket and was changed at some point to not do this. There is a function called "closeSocket" which is no longer used which closed the TCP socket and flagged the UDP …

Re: Dedicated IPXNET server.

@MasterM : Based on my testing of the server code in a dedicated scenario there is never any way to know that a client is gone so the connection pool just fills up and they are never cleared. This would never be noticed in a scenario where DOSBox is launched for everyone including the server …

Re: Dedicated IPXNET server.

Update I got a Windows based dedicated server working and it is working great so far. I still have some stuff to cleanup, but I should have it ready here soon. I did some research and discovered that the UDP protocol was connectionless. Since there is no way to detect that a client was disconnected …

Re: Dedicated IPXNET server.

I'm looking at the IPX server code tonight and I noticed that in ipxserver.cpp the closeSocket function is commented out. I bet this is why the clients are never disconnected from the server. EDIT: Just to be clear I hadn't actually built the source or anything when I posted this, however I just got …

Re: Dedicated IPXNET server.

I just started a website project the other day which will be used to get people hooked up and connected either using dedicated tunneling servers or the old way where one person is the server. http://www.classicgamingarena.com . Right now it is just a testing site, but I will be making it nice and …

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