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Re: Gothic 3 with dgVoodoo

If you change the order of displays in windows settings then you should restart the CPL to detect the changes. Anyway, other applications can use the other GPU (like playing a movie in a browser on the other display) while playing the game. Check out the task manager to see per-process gpu usage.

Re: dgVoodoo 2.7.x and related WIP versions

That's what I get if I start the game on the dGPU at high res and then on the iGPU. The game doesn't find the high res amongst the enumerated ones and quits. But, simply starting the game again it launches at a lower resolution because it deletes UserOptions.ini (previously, when fails) in the Users …

Re: dgVoodoo 2.7.x and related WIP versions

I release a new version because I have some fixes but at this rate they'll never be released otherwise: ========================= 2.72: ========================= - Fixing a state management bug in the D3D11/12 backend (XIII) - Fixing a DDraw incompatibility bug (Tetris Worlds) - Fixing a Glide LFB …

Re: dgVoodoo 2.7.x and related WIP versions

Thanks man! You're simply awesome :D As I said dgvoodoo2 is the *ONLY* way to play gothic 3 on Intel GPUs. Torch lighting still doesn't work however... I couldn't yet figure out the reason but it seems that shadow renderpass is simply skipped by the game when rendered through dgvoodoo so everything …

Re: dgVoodoo 2.7.x and related WIP versions

Try it with unforced resolution at 4K set from the game. Unfortunately some post-process effects proved to be incompatible with resolution forcing, in other games too. Tried it. Without resolution forcing in game heat haze is not visible/effect is minimum and the aura/ bloom flickers with camera …

Re: dgVoodoo 2.7.x and related WIP versions

@Daniel: Is resolution forced through dgVoodoo? Btw, refresh rate at 4k isn't 59.9 Hz or sg like that and that's why dgVoodoo displays it as 59Hz? Yes, forced resolution to 4K. About refresh rate, i dont know. Nvidia control panel shows 60 fps and it's beeing set. I thought it's better to show you …

Re: Recwar via dgVoodoo

This game works for me through dgVoodoo albeit only in forced windowed mode, because the game renders into a big child window and child windows cannot be put into fullscreen with DXGI. At startup I get the error dialog, coming from a catched exception but it's not DirectX-related. Some buttons …

Re: dgVoodoo 2.7.x and related WIP versions

@Lowenz: could you attach a savegame for that location plz? I gave the game a quick go but couldn't yet reproduce those problems. @Daniel: Is resolution forced through dgVoodoo? Btw, refresh rate at 4k isn't 59.9 Hz or sg like that and that's why dgVoodoo displays it as 59Hz? ------- These replies …

Re: dgVoodoo 2.7.x and related WIP versions

Okay, about Speedboat Attack, using the installer from [LINK REMOVED] adapted to new systems, the game works through dgvoodoo2, but first it crashes at the start of the race, and after replacing two instructions with NOP and running the code, the game works, but the vehicle we are moving constantly …

Re: dgVoodoo 2.7.x and related WIP versions

Yes, I was talking about the menu too. It's not lagging for me at all. Btw, isn't the new Terminal Cut version reimplemented on a newer API like DX11/12? @MrPepka: Signus works if resolution is set to 640x480. In case of 800x600 it crashes at startup because the resolution is still set to 640x480 …

Re: dgVoodoo 2.7.x and related WIP versions

Yes, I force it because the game won't start otherwise (known issue with dgVoodoo). But, it's interesting. The fps is uncapped even in the menu. With forced vsync I get 60fps, in spite the monitor is set to 75hz. Update: This is true if the game is running in windowed mode. It's probably because of …

Re: dgVoodoo 2.7.x and related WIP versions

thanks for the fix in montezuma return's game have you thought about implementing another api? open gl? or would that be impossible? for games like quake series, or call of duty 1 or medal of honor and some others. I hate having to keep using mods for the game to work properly, I like dgvoodoo2 …

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