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Re: dgVoodoo crash with Rog Ally

Hours? Sorry for the torturing... It shouldn't take more than creating the previous log. Anyway, thanks, I might have a guess now, in fact the d3d11 and 12 logs points to the same culprit. Now, could you make a crash dump plz? I made a pack with a prepared version of d3d9. Also, to enable generating …

Re: dgVoodoo crash with Rog Ally

One idea: if you could attach another log, using D3D12 (you must select it from the API list) and forcing the game to run on a single cpu core, then I could look into it. Under such conditions the rendering is single threaded in dgvoodoo, so the latest trace line would tell where the crash happens, …

Re: dgVodooo 2.8.x and related WIP versions

I backported some fixes to the lates release, that's what 2.82.4 is about: ========================= 2.82.4 ========================= Fixing DDraw bugs (Konami Collector's Series: Castlevania & Contra, Blackstone Chronicles) Workarounding a DDraw internal resource sharing problem Fixing DDraw …

Re: dgVoodoo crash with Rog Ally

I create a new topic for this. This seems to be a general problem, not FFXIII only. So, if I get it right, the latest and older versions also crash on a Rog Ally, not just WIP95? Looking into your log, I cannot see any problem reported (aside from the texture lock fail, but that seems to be normal). …

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