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Re: dgVoodoo crash with Rog Ally

One idea: if you could attach another log, using D3D12 (you must select it from the API list) and forcing the game to run on a single cpu core, then I could look into it. Under such conditions the rendering is single threaded in dgvoodoo, so the latest trace line would tell where the crash happens, …

Re: dgVodooo 2.8.x and related WIP versions

I backported some fixes to the lates release, that's what 2.82.4 is about: ========================= 2.82.4 ========================= Fixing DDraw bugs (Konami Collector's Series: Castlevania & Contra, Blackstone Chronicles) Workarounding a DDraw internal resource sharing problem Fixing DDraw …

Re: dgVoodoo crash with Rog Ally

I create a new topic for this. This seems to be a general problem, not FFXIII only. So, if I get it right, the latest and older versions also crash on a Rog Ally, not just WIP95? Looking into your log, I cannot see any problem reported (aside from the texture lock fail, but that seems to be normal). …

Re: Lego Creator Harry Potter Graphic Issues

Did you copied the dgv dlls into the 3DControl subfolder, as the tutorial says? (ddraw.dll and d3dimm.dll) The game 3D renderer is an ActiveX plugin, so I had to install DoubleAgent. I also made sure that 3d acceleration is selected in the options. With a quick glance, I don't have rendering …

Re: dgVodooo 2.8.x and related WIP versions

Can't get this to work on AMD. Works when starting but when entering gameplay, it just crashes the game. Tried with Final Fantasy XIII. Also, can you add NEGATIVE LOD BIAS: CLAMP? Could you be more specific a bit plz? Is it happens only with the D3D12 backend, or is it backend agnostic, or AMD only …

Re: dgVodooo 2.8.x and related WIP versions

hi Dege! I recently purchased the Dungeon Siege collection from GoG. I have previously used dgvoodoo2 to play the retail version of DS1: LoA and never had any issue (thank you BTW). The same goes for DS2 which I tried out the other day. Now I'm trying to play DS3 and there's something wrong with …

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