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Re: Blood 2: The Chosen On Windows 8, 8.1

in Windows
I have only my weakest card for the weekend so I can't test it on a normal card right now but what I can say is the new method seems to work well. Both the vortex and explosion is animated smoothly now even on this card (but I got slowdowns here and there even without light mapping). Shogo scene I …

Re: dgVoodoo 2 for DirectX 11

Is there a way to get DgVoodoo to work with aliens vs predator 2? the graphics are so corrupted the game is unplayable. and when I try it on Forsaken the corruption is so bad I can't even see the menu. Both these games insta-crash if I attempt to run them without DgVoodoo. I installed resident evil …

Re: Blood 2: The Chosen On Windows 8, 8.1

in Windows
I've investigated the dynamic lighting of LithTech engine and got to that it's programming technique is awful. Ok, let's hold the scales even, this engine utilizes that blitting from video to system memory was done on the cpu on an old contemporary hw by a good chance, independently on the 3d gpu …

Re: dgVoodoo 2 for DirectX 11

Did you try Desperados with vsync forced off? Game really hates vsync. Not that is the problem. Desperados uses huge surface(s) with width of 5000 or so pixels (that's why previous version didn't work) and locks it several times while rendering a single frame. Grand Prix3 dynamically modifies the …

Re: dgVoodoo 2 for DirectX 11

Thanks Guys for the new reports! Unfortunately I couldn't deal with dgVoodoo at all for a while because of other works and deadlines but I'm about to do that. First I'll have to develop a 'quick video memory access' method (similar to 'Force emulating true PCI' in Glide) because both Desperados and …

Re: dgVoodoo 2 for DirectX 11

I wanted to play some Blood2 before going to bed but it always crashed upon entering a game. When I debugged it for a while resentfully I realized that I tried to play it in 1280x1024. Seeing the problematic code I thought I would give a try to a quick patching. :happy: It seems it works, now I have …

Re: dgVoodoo 2 for DirectX 11

Every time I alt-tab it crashes, and going into the video menu in game, it goes into Windowed mode. Hmm... Are both of the following options on DirectX page enabled? - Application controlled fullscreen/windowed state - Disable Alt-Enter to toggle screen state I encountered a few games that are …

Re: dgVoodoo 2 for DirectX 11

Does BoP crash comes with GoG version of the executable? I've just tried it with the original version with 2.42 and it just works fine. I enter a mission, getting instructions like 'don't touch anything until told to', etc, but nothing happens, the game is running. I can switch views, etc. All I did …

Re: dgVoodoo 2 for DirectX 11

I decided to share the work-in-progress version of the D3D wrapper once in a while because it seems that my fixes does not always work for others. So, it may be better to test during developing than waiting for a new version. Here is the current state: http://dege.fw.hu/temp/dgVoodooWIP2.zip I've …

Re: dgVoodoo 2 for DirectX 11

Blood II - The Chosen crashes on ALT-TAB and going into the video menu in game turns the game into windowed mode. Windows 8.1 LitTech engine based games sometimes crash on alt-tab for me too. They also does with native DX, and every time I checked the crash point they were always in some video …

Re: dgVoodoo 2 for DirectX 11

WAHEY, it works! Thank you tgomola! I was curious if it works for you to see if undefinitely dgVoodoo2 is the problem or not. I too tried MM2 with WineD3D 1.6rc and it works without any problem, as dgV2. So now I don't know what to say, because you still have rendering problems even with WineD3D. …

Re: dgVoodoo 2 for DirectX 11

I only fixed the messed up polygons. Other than that, this game does not crash for me with any version (ok, didn't try with 2.4). Those Win8 crashes are looking more and more strange to me. Just tried quickly Grand Pri3 and it does not crash for me in Win7. It's true that ingame rendering does not …

Re: dgVoodoo 2 for DirectX 11

I'm sure Wipeout XL "worked" at some point, but it crashes in 2.4. What are the chances you still have the WIP builds Dege? I have them, just uploaded them back to the server. http://dege.fw.hu/dgVoodooWIP.zip http://dege.fw.hu/dgVoodooWIPScaling.zip Wipeout is a DX2/3 games so it won't work with …

Re: dgVoodoo 2 for DirectX 11

Wipeout XL might, I don't know, 2.42 breaks Wipeout XL completely. I've never tested that game myself but yesterday did it. The ingame polygons are totally corrupted but menu screens works ok both with 2.41 and 2.42. I can't see much difference between the two, except that menu elements has some …

Re: dgVoodoo 2 for DirectX 11

I decided to release the current state, 2.42 is available. I hope I didn't break anything, this one was a little compiled in a rush. As I stated, there are still known issues but they are planned to be fixed in subsequent versions. Take some time, you deserve it - all your hard work! Don't forget …

Re: dgVoodoo 2 for DirectX 11

is there any chance you can add the ability to force/change color depth in the dx wrapper. It's already forced to 32 bit. So the banding i am seeing in StarLancer must be a limitation in the wrapper presently. There is no any limitations. I can't see banding in StarLancer with dgVoodoo. It looks …

Re: dgVoodoo 2 for DirectX 11

Hi! A quick report: I did a quick try with Midtown Madness 2 and 2.41 and indeed, it crashes at selecting "quick race" and "vehicles". Also tried with the current wip version and it worked fine. It seems some other fixing fixed this one too. :happy: However I'm not sure if everything is OK with the …

Re: dgVoodoo 2 for DirectX 11

I have a vague memory that Nvidia had a similar setting in very old drivers, but perhaps it was for OpenGL, or perhaps I'm imagining things. No, you are right, I myself remember that. Texture coordinates could also be adjusted I think, but I cannot find those options on the nVidia Control Panel now …

Re: dgVoodoo 2 for DirectX 11

I do have XvT but I honestly don't remember playing it since I started using Nvidia hardware (late 2000). If the problem's the same as X-Wing Alliance's, then I'd suggest that it Uhmm, sorry. I tried X-Wing Alliance and just wrote 'XvT' automatically... :blush: If I remember right, pixel center is …

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