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Re: dgVoodoo 2 for DirectX 11

I know nothing, but random thought: Windows 8 only supports 32-bit color and tells older applications that it supports 16-bit and 8-bit color. Maybe dgVoodoo2 being modern reads "this system only supports 32-bit color" and tells that to legacy applications rather than pretend it supports 8-bit and …

Re: dgVoodoo 2 for DirectX 11

No, there is only stretched and centered one. and it sets resolution to 1920x1080 automatically What app sets it to that? C&C - Tiberian Sun: Works, severe performance issues, FMVs don't play. C&C - Red Alert 2: Works, severe performance issues, FMVs don't play. Dark Reign: FMVs don't play, …

Installer issues (from dgVoodoo 2 for DirectX 11)

in Windows
(Moderator note: Split from http://www.vogons.org/viewtopic.php?f=9&t=34931 --HunterZ) A bit offtopic but I always have problems with games and application that have an installer based on '32 bit setup laucnher' on Win7. Right after starting such an installer it get stuck and do nothing. Yesterday …

Re: dgVoodoo 2 for DirectX 11

Making my most recent list of Glide wrappers made me think: is there some easy way to determine what a game/program/DLL requires, to double check what it advertises, for Direct3D? And for OpenGL? It seems a tool like this maybe does not exist. Maybe APITrace: https://apitrace.github.io/ But I do …

Re: dgVoodoo 2 for DirectX 11

I forgot to mention that you have to run the game with the -windowgui command line switch if you are using a non Steam version (Steam does it automatically). I just checked, without it dgvoodoo also shows me a black screen. So that will no longer be needed with the next version of dgVoodoo? I tried …

Re: dgVoodoo 2 for DirectX 11

I updated the Win SDK with the latest, but no change in the output. I suspect that the only thing that I can do is to replace my card with a newer one, possibly Nvidia. It does suggest that I should not use this wrapper in my MoE installer as others might experience the crash as well. Well, I don't …

Re: dgVoodoo 2 for DirectX 11

Stiletto wrote: Interesting thread for Dege: Direct3D Retained Mode games Thanks! D3D Retained mode should work without additional wrapping however I'm not sure if it's included with a particular game or expected to be installed on the system.

Re: dgVoodoo 2 for DirectX 11

I'm trying to run Jedi Knight, it's standalone expansion MotS and Tie Fighter 98 with dgVoodoo 2. Afaik they all use DirectX 5.2. With Jedi Knight I can get to the menu but as soon as I start a new game or load a savegame I get the error message "Unable to set video mode" (https:// …

Re: dgVoodoo 2 for DirectX 11

I have your wrapper DLLs in the game's folder and I have that folder selected in the DirectX Control Panel. DebugView was launched and connected to my PC (obviously as it was capturing from the game), but the DebugView is only capturing the game. Your wrapper must be attempting to wrap the MASK.EXE …

Re: dgVoodoo 2 for DirectX 11

Deadalus wrote: Is there any way to force resolution for DirectX/DirectDraw program? Not yet. The code is more or less prepared for that but I didn't think it so important as most of the DX applications let the user choose resolution. And, forcing resolution makes sense only in 3D-rendered cases.

Re: dgVoodoo 2 for DirectX 11

That is what I had. The attached log is from what you see in the screenshot. It is probably much the same as the first one. As I said, it crashes as soon as it tries to paint the window. Hmm. What if you disable mute severity on 'Info'. It seems the debug layer doesn't get activated for some reason …

Re: dgVoodoo 2 for DirectX 11

OK, after farting around with it for a while I managed to get the debug enabled. I not only had to take ownership of that key, but also all of the child objects. Anyway, here it is. fairly short as it crashes on launch. But you need the other tab, Direct3D 10.x/11 (not the DX9 one), and set 'Debug …

Re: dgVoodoo 2 for DirectX 11

I think this has been asked already but will any of the previous dgVoodoo 1 features ever return for dgVoodoo 2? Or are they just too old? - 32-bit NTVDM support from glide.ovl / glide2x.ovl / glide3x(?).ovl to Glide.dll / Glide2x.dll / Glide3x.dll - dgvesa - others? Or else will it be possible to …

Re: Carmageddon D3D acceleration in DOS

in Windows
However: Experimentally you can replace the GLIDE2X.DLL file in Glidos or in dgVoodoo with an alternative wrapper file. This could break Glidos or dgVoodoo in non-obvious ways: the way the OVL communicates with the DLL had been a closed-source secret until DOSBox released its Glide wrapper patch, …

Re: dgVoodoo 2 for DirectX 11

Could DX wrap to the mesa3d sw rasterizer? (or a modified one) Well, I don't know the capabilities of mesa3d but if it can render into a bitmap then it could somehow be utilized. There were 2 ways to do that: - Either it would be part of the current DX11 rendering environment (as a software 3D …

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