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Re: dgVoodoo 2 for DirectX 11

Dege, can you test Chrome (the game :D ) or Chrome SpecForce with 1920x1080 as resolution set in the config file (Data\VideoSettings.scr) or using the HD fixes (http://wordpress.fusetnt.com/2012/05/making-old-games-in-steam-not-suck-part-2-chrome/ ) ? No problems with other resolutions, with …

Re: dgVoodoo 2 for DirectX 11

It probably wouldn't hurt to have a dgVoodoo section on VOGONS similar to how Openglide and GliDOS are setup but mabye lumping them all under one would make more sense since compared to those two I'm sure dgVoodoo is used the most. Mabye "API Wrappers & Emulators": GliDOS General GLIDOS Development …

Re: dgVoodoo 2 for DirectX 11

LOL, found the culprit! It's the 32bit depth option in configurator......can you investigate why? Yes, I think I found it. Anyway, I was managed to install Red Odyssey on a 3rd computer with Win7 x64 and importing the reg keys from there seems to work. I checked it, and indeed main menu is rendered …

Re: dgVoodoo 2 for DirectX 11

When you have some time, try to solve this :D White shadows in Sacred: https://s17.postimg.org/s46ggmom7/sacred_2016_09_06_11_42_36_364.png Does the repro need a special version of game patch, or a given location at some level? From a quick try, shadows are perfect for me, no white parts and …

Re: dgVoodoo 2 for DirectX 11

Capture mouse ON by default is a good idea in centered/stretched 4:3 games. And the option in the configurator? It is wrong now :p Hmm, yes, I just wanted to change 'capture mouse' to enabled... Now I really changed but it only affects the default config, not the already saved ones. The Red Odyssey …

Re: dgVoodoo 2 for DirectX 11

I intend this WIP to be the last before the next version. I'm going to start extensive testing and if no regression bug(s) found or reported then I release it as the new version. What I changed: - Some D3D8 bugs fixed (Z Steel soldiers, AIM2) - A general bug from code refactoring is fixed (can cause …

Re: dgVoodoo 2 for DirectX 11

Heavy Gear 2 is working but the graphics menu got this corrupted screen (the game is working fine, the problem is only related to graphic options screen) https://s18.postimg.org/7kjg0oa4p/Heavy_Gear_2_2016_08_30_03_22_08_547.png Is this a regression bug? Or, the game is GoG/Steam? HG2 works fine …

Re: dgVoodoo 2 for DirectX 11

I'd like to check out two reported games: - Jane's F-15 1. problem: switches back to windowed mode at startup; the game places an EditText window over the DX one so DXGI watchdog thread throws it back to windowed mode - it could be solved by fake fullscreen which is not yet supported by dgVoodoo. 2. …

Re: dgVoodoo 2 for DirectX 11

Just tested AIM 2 (forgot to mention last time it's the Steam version) with WIP26, default settings, with the same problem as before. I feel I can't stress enough it looks like the game uses both DirectX 7 (maybe lower) and DirectX 8. For visual reference, here's what the game should look like at …

Re: dgVoodoo 2 for DirectX 11

OK, here is the new WIP but it doesn't contain everything I wanted to do: http://dege.fw.hu/temp/dgVoodooWIP26.zip - The setup app is now per-monitor DPI-aware for sharp appearance - Some games were broken due to the new vertex-buffering algorythm, fixed - Some D3D bugs are fixed: * reflection …

Re: dgVoodoo 2 for DirectX 11

I think SC1 relied on a buggy driver. Well, if so there's no way to cure it :p About the weapon (cubemap? lightmap?) skin in Chrome Specforce? Which is the correct behaviour? :D -> http://www.vogons.org/viewtopic.php?p=519167#p519167 Probably the native one. Could you attach the savegame for the …

Re: dgVoodoo 2 for DirectX 11

I'm strongly lagging behind but already fixed some things. My goal is to fix as many other things as possible and release a new version soon. No prob as long you dont quit. :) Any news regarding the shiny texture bug in SC? I examined what happens there but unfortunately haven't find the solution: …

Re: dgVoodoo 2 for DirectX 11

Thx for the report, Guys! I'm strongly lagging behind but already fixed some things. My goal is to fix as many other things as possible and release a new version soon. I'm retesting postal 2 with multiple versions and i don't know which version did it but it broke postal 2. Attaching dgvoodoo.conf …

Re: dgVoodoo 2 for DirectX 11

Huhh, so much info again... :) What is shiny texture bug? I have some tips because I saw strange things when played SC, but I'm not sure. Could someone post about it plz? For slow resolution changing, I think the only solution is the fake fullscreen. FPS capping should work, if you type the …

Re: dgVoodoo 2 for DirectX 11

Short notes for now: Lowenz, thx for the extensive reports! :cool: This performance thing is a little bit strange though. I checked SC1 in the garage, near the car, and on my HD7850 (Win7 + latest Crimson), according to FRAPS, it turned out that dgVoodoo (WIP25.2) was faster (~170 fps) than native …

Re: dgVoodoo 2 for DirectX 11

Ok, thanks for the stuffs, I'll have a look. Here is the new WIP, please report if something is broken (flashing corrupted polygons): http://dege.fw.hu/temp/dgVoodooWIP25_2.zip I've done tests but didn't tested yet everything of course. Edit: Pandora Tomorrow are locking surface(s) during rendering …

Re: dgVoodoo 2 for DirectX 11

Installers are working great on Win 10 64 ;) Radeon 7580 Native Crimson 16.7.3 https://s9.postimg.org/ep8f9uc5n/Native.png dgVoodoo2 2.52 https://s9.postimg.org/f0pvmlsln/dg_Voodoo2_252.png host image *dgVoodoo2 seems to not use all the GPU power (low occupation) *CPU occupation is low too =1/4 …

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