Re: dgVoodoo 2 for DirectX 11
Posted on 2013-08-10, 19:32
But it doesn't worth the effort. Writing another component just to have an OpenGL 1.1 -> Glide3 (and mini ddraw) -> D3D11 wrapping? It makes no sense but programmatically would be nice... :happyhappy: Hah, this would be awesome. Well, yes, it would. At least Glide3 Napalm would have a great tool to …