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Re: dgVoodoo 1 announcement thread

I've been wanting to upgrade it to XP support and worked on it but I had some problems. I achieved to get TR1 to run under XP, however it all didn't behave as I expected. e.g. when I switched from full screen to the desktop, it remained at the same resolution, or when switched to a full screen dos …

Re: dgVoodoo 1 announcement thread

Maybe I could send it (1.5M), but the 3dfx patch modifies not only the exe file but some others too. So I think simply replacing the exe wouldn't be enough. Also, (I've looked it after) I found that Blood has various versions and I found e.g. the European version cannot be patched. My suggest to you …

Re: dgVoodoo 1 announcement thread

Hi Duffman! Well, I'm confused about Blood a little bit. My first question: does it work with Glidos? If not, I think you may use a wrong version of Blood. I downloaded the Blood Plasma Pak, patched it to v1.11 (as far as I remember) and applied the 3dfx patch to it. This should work. An other idea: …

Re: dgVoodoo 1 announcement thread

Paul, I've downloaded the Hind demo. The problem is that it always crashes my Win98 (not the glide version). Under plain dos it works. I think maybe it is a soundcard problem, but cannot find any setup program. 🙁 Maybe it conflitcs with my emulated soundblaster or something like that. Any idea?

Re: dgVoodoo 1 announcement thread

Thank you very much for the tip! I discovered that RB gets the version through the version-api (and it needs at least 2.43) so I had to put a version resource into the dll, thank you again! Still working on RB, unfortunately nowadays I can spend a very few time on dgVoodoo, mostly at the weekends, …

Re: dgVoodoo 1 announcement thread

Yes Paul, it really seems that the error is in TR1 itself. However I can't imagine that no shadow on a real Voodoo card. Painfully, I've never seen it, never had a Voodoo card. Once I thought I should buy a real one just because of TR... :) :P BTW, I'm working on Red Baron just now. Those black …

Re: dgVoodoo 1 announcement thread

Thanks for the offer of CD, but first I will try to download a demo version from somewhere. Maybe that will be enough for me to work on the game. I'm going to search it now, I hope I'll found it. 😀 I've downloaded the Red Baron 3D demo, but couldn't try it out yet. I'm very curious.

Re: dgVoodoo 1 announcement thread

Yes, you are right. I can imagine what difficult could be a switching to doing something that one never did before or to switch from one architecture to another. Intel architecture is not simple: one day when I read a complete book about it, I got very confused. But luckily, when you look at the …

Re: dgVoodoo 1 announcement thread

Thanks, Paul. It works with Red Baron? I have never tested with it, nor with Hind, I will look what I can do for those games... :) BTW, dgVoodoo wasn't intended to be a strong rival of any existing wrapper, and as for me, it will never be. Programming: in the Dos era, I programmed everything in pure …

Re: dgVoodoo 1 announcement thread

OOps... I'm sorry... Of course, I had known and tried Glidos when I began to develop my wrapper (more than one years ago). :sly: To be quite frank, I didn't understand why no any glide wrapper could run Dos programs (except for Glidos). I read everywhere that "Dos has no any 3D graphics library, so …

dgVoodoo 1 announcement thread

Hi everybody! I just want to announce something. I have been working on a glide wrapper called dgVoodoo that can be used for not only Windows but for Dos programs too. The current versions has been available for download for quite a long time... Unfortunately it does not work under Win2k/Xp and is …

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