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Re: dgVoodoo 2.7.x and related WIP versions

Small bug with the game outlaws (Lucas arts) in glide mode : Knive and dynamite you throw are not render (invisible). Problem do not occurs in Direct3d mode but Direct 3d mode has the mouse cursor problem. You have to enable V-sync with this game (to fix cursor problem) nGlide has the same problem …

Re: dgVoodoo 2.7.x and related WIP versions

Dege wrote on 2021-03-19, 11:45: As for DOSBox, does it always crash or just with a specific game/environment? DOSBox crash at start without dgVoodoo2 files it works fine (tested output=ddraw in dosbox.conf) For now i use Painkiller at 1280x960 (without any scaling and with GPU scaling enabled, and …

Re: dgVoodoo 2.7.x and related WIP versions

When i says that some games don't work properly when i try to use scaling mode in dgVoodoo2 (Painkiller) it means that i can see only partial screen of game... That screen of ZellZF (named "Bad") i think that is almost the same thing... in Painkiller the image is visible only at botton right (only …

Re: Problem with resolution 320x200 (Hexen)

I don't know if is needed because if i try to force 320x200 resolution (in both dgvoodoo2 and in-game) and set x:4, y:5 in integer scale option i got a scale of 1280x1000 that works fine (with Max scale i got 1600x1000 but that it's wrong because has a wrong aspect ratio for that game...) (how can i …

Re: dgVoodoo 2.7.x and related WIP versions

Yes i can confirm that it works fine when i manually force that resolution and when i use x:4, y:5 as integer; i don't know why this is required... (but i think because 320x200 it's a 16:10 resolution, not a 4:3; if i try to select Max scale it scale to 1600x1000, so i have to manually use x:4, y:5) …

Re: dgVoodoo 2.7.x and related WIP versions

I have only a 1080p screen, so no 1600x1200 here... I have tried a custom 1600x1000 and a custom 1280x1000 but are both affected by a bad bilinear filter... (and 1600x1000 has a wrong aspect ratio) When i select Max available Integer scale factor it scale only to 1280x800, this for both 320x200 and …

Problem with resolution 320x200 (Hexen II)

There is a problem with 320x200 resolution... dgvoodoo2 detect it as a 640x400 (for example with hexen II if i try to use these resolution when i try to use integer scaling these can scale only 2x; and this is wrong with 320x200 resolution... 640x400 can scale to 1280x800 and that's normal with my …

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