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Re: dosbox debugger problems

@ripsaw8080 - thx to your fix - now all my former not/partial working breakpoints work now but still the red line is sometime not shown on the breakpoint line (seem to be something similar) i've found this code in debug.cpp responsible for the red background - and it seems to be correct, maybe my …

Re: dosbox debugger problems

It's not a regression but annoying enough to be near to Ah, the address is already being stored, so the more optimized change is:... I'll test it like this for awhile to see if there are any issues. so it can become standard then in svn (real) soon now :) thx and the red line drawing also not work …

BP cmd regression?

i think i've found it - seems to be a regression with the bp-cmd or the break point handling i reduced my testcase down to a small screenshot heavy_debug_asm.png it works if i set a breakpoint using the dosbox shown segment/offsets but if i use an segment/offset pair that points to the same 32bit …

Re: dosbox debugger problems

so i tested again, this time a heavy debug build - it seems that the debugger does not halt on every setted breakpoint (what i understand should not happen with heavy-debug)? what i've done so far 1. fresh checkout of dosbox-svn (bad idea to use the svn version?) 2. build with vs2010 and following …

dosbox debugger problems

i've compile dosbox debugger (not heavy) from svn source with vs2010 - as usual when i need the debugger -disabled C_DYNAMIC_X86 in config.h -use core=normal when i start the game in debug it runs fine when pressing F5, but when i try to set an breakpoint (go to code and press F9) and press then F5 …

Re: dos extender rtm32 - fileformat of the stub?

>rtm16/rtm32 is the runtime module of the >borland compilers (turbo/borland c/pascal) that is also my info - i was a little bit irritated due to the fact that several game-folder i looked at got an rtm32 AND dos4/gw inside (even the original frontier first encounters demo got both - but only uses …

how to add an patch to the dosbox debugger

hi all, i've made some small extensions to the dosbox (heavy) debugger that includes and PSP, MCB and Interrupt Vector Table "viewer", some memory overwrite features, and Block-Breakpoints etc. now i thinking about getting my source-code changes into the official repo - but how can i do this …

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