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Re: SVGA Games for 286 ?

in Milliways
I don't really have much to add other than the fact it surprises me there's anyhting at all that uses SVGA and still works on a 286. Why are you looking specifically for stuff for a 286? btw: While not a game, Deluxe Paint should work on a 286 and support SVGA. Why is that ? OS/2 1.1 to 1.3 support …

Re: SVGA Games for 286 ?

in Milliways
640x400 256c was even more monitor friendly than 800x600. Not on early SVGA cards. 256-color modes on such cards often worked at below-VGA frequencies, thus requiring a 15+ kHz multisync monitor - https://www.vogons.org/viewtopic.php?p=1154089#p1154089 Hm. I guess the Trident 8800 was more of an …

Re: SVGA Games for 286 ?

in Milliways
I mean, visual novels on MSX 2, Sharp x68000 and PC-98 did make good use of higher resolutions and colour depths, too. No 64 KB segment size limit in the 68000. And weren't 32-bit extenders common on the PC-98 long before they appeared in the standard PC software as well? Not sure, I'll have to …

Re: SVGA Games for 286 ?

in Milliways
286-16 with SVGA was actually a very common configuration where I live. OK, but what SVGA? 256 KB or 512 KB? Color monitor, or monochrome? In my bubble, 286 PCs were office workhorses - their users didn't care about games or multimedia. [..] Well, yes and no - I'd say they were straight in the …

Re: SVGA Games for 286 ?

in Milliways
One more important thing to understand why there's so few SVGA games for 286, or without a 32-bit extender in general... Plain VGA games usually use the 13h mode, ie. 320 x 200 x 8bpp = 64000 Bytes and that fits in the 16-bit segment size - a 16-bit program can easily process data structures of …

Re: PAS16 Rev. C

in Marvin \ Sound
My PAS16 was being installed in a 12 MHz 80286 PC way back in the 90s. The bus and CPU ran at same speed, I think. So I'd say that the PAS16 can handle 12 MHz, if it's a clean and stable clock signal. Also, I'd try to not load EMM386. It caused me trouble when I tested a PAS16 in a Pentium 133 PC a …

Re: Online copies of games are not owned

in Milliways
The legal stuff is fascinating, I think. In my country, there's a small but important difference between possessor and owner. Long story short, the possessor is in possession of something, whereas the owner has a legal demand about something. Does this exist in English speaking countries, too?

Re: What would you do different?

in Milliways
I feel mostly same, I think. Overall, I'm grateful for the little I had. If I could, I would have spent more time being online, I guess, exploring CServe or the early internet. My father always was a bit afraid of high telephone bills, so we didn't went online for amusement so often. If I could I …

Re: MS-DOS 4.00 is now open source

About the compilation issue. There's a commenter in the YouTube comment section who says he got it working by fixing the paths (setenv.bat?) I'll atrach the quote here once I'm at home. Edit: Strange. The comment is not visible in Chromium on my PC. On the smartphone, were I saw it two days ago, …

Re: SVGA Games for 286 ?

in Milliways
Hi again, thanks for all this information so far. I vaguely remember that my father had used 800x600 mode on a 386 PC with a Trident 8900 card once. Monitor was a 20" model with BNC connectors (Matsushita?, Mitsubishi?). It wasn't multi-sync, though. Changing resolutions required manual adjustments. …

Re: SVGA Games for 286 ?

in Milliways
I was thinking of the early 286 VGA days , of course. Should have said that. About the 1988 to 1992 time frame. When they had VGA chips like ATI VGA Wonder/Wonder 16, Paradise '88, Realtek, OAK-37c etc. The first one here was soldered on the motherboard of my 80286-12 PC. PC had a 1988 BIOS. An …

Re: SVGA Games for 286 ?

in Milliways
+1 A 286 can run a variety of Standard VGA games (mode 12h, 640x480 16c). Super VGA titles, too, but there weren't so many of them to begin with. In the early 286 days, many VGA cards had a lumpy 256KB of RAM, still. Especially on-board VGAs. So Super VGA was being limited to 800x600 16c in practice …

Re: 386 Board RAM type

thanks but I am not great at soldering and dont want to damage a precious rare AND working 386 system, I just want to add more RAM without breaking the bank. SIPP modules are extremely rare and cost more than the whole system cost me which was already a bit. You don't have to. The SIPPs aren't …

Re: 386 Board RAM type

You can have total of 8 SIP memory modules there. They are like SIMMs, just with pins. I think, you can even solder pins on SIMM module and it works. I did that, it really works. The SIMM type should be the normal one (FP, Fast Page). This method is fine if you have known good RAM and if the RAM is …

Re: MS-DOS 4.00 is now open source

And the source can't compile. https://www.youtube.com/watch?v=pzhGAt3wYTI Additional details here: https://lunduke.locals.com/post/5565411/ms-dos-4-0-source-code-fails-to-compile Thanks guys, this is really interesting! A lot of what this guy says makes sense, I think. For example, that MS used to …

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