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Re: general midi for fotaq and bass games?

in DOS
ScummVM can convert those to GM on the fly. Does ScummVM use a single MT-32->GM mapping for such a conversion, or different mappings for specific games? In case of the former, it probably still won't sound correct in games that use anything other than the MT-32's standard preset instrument set. I …

Re: List of SB games that require IRQ 7?

By the way, I never understood why Creative didn't standardize on IRQ 5 in the first place, since IRQ 7 was already in use by the LPT1 printer port on most DOS PCs, but IRQ 5 was usually free. :/ . IRQ5 was not free on the PC/XT platform. It was used by MFM/RLL hard disk controllers there. :( IRQ7, …

Re: Cirrus Logic Eagle II 8-bit VGA card

BTW, the yellow color on Digger is wrong, it should be brown. Either that monitor doesn't care about the intensity pin or its the CGA emulation of the card that isn't correct. Interesting. I remember the yellow color being yellow like that on my Dad's Olivetti M24 back in the day, since the monitor …

Re: List of SB games that require IRQ 7?

The one I know of by heart is Stellar 7. Good idea to start drafting a list! The total list might turn out not to be all that long and perhaps those games could be fan-patched to support different settings or even to automatically parse the BLASTER environment variable. :) By the way, I never …

Re: Lo-Tech ISA-USB

Maybe it was added to the wiki later, but now it explains further down the page that you need the same flash utility as the one that is used to flash the L-tech XT-CF card. That utility wiki (which contains the download link for the utility) is linked to from the wiki page. As for the correct BIOS, …

Re: Any way to get higher-quality sound from MS-DOS Lost Eden?

in DOS
Since 16-bit 44.1KHz Stereo and Dolby Surround sound were part of the 3DO spec, it made sense to support it in the 3DO version. On the PC platform however, the publishers had to support older sound cards as well. But you have a point, the DOS game came on CD-ROM, so there was definitely room for it …

Re: Glidos is giving away accounts

Wow, the author even got the original Carmageddon to work with his emulator? I remember that game being very picky back in the day and supporting only Voodoo 1 cards in Glide mode. It was the only Glide game I know of that refused to work with Voodoo 2 cards. It's nice how this software now allows …

Re: Wing Commander 1 Sound Hack

in DOS
Since the Wing Commander series were not Sierra or Dynamix games, perhaps that request would deserve it's own topic? Or perhaps more generally, there should be a topic about patching any games that do not allow selecting separate music and digital audio devices to use Roland music combined with …

Re: general midi for fotaq and bass games?

in DOS
If these two games use the "standard" pre-programmed instrument set of the Roland MT-32, then you might be able to load a MIDI mapping or a set of SountFonts that will play the music in fairly high quality. However, if the game makes full use of the L/A synthesizer of the Roland MT-32 to generate …

Re: Sound Blaster 2.0 project & IRQ from OPL2

I'm not experienced enough to make any statements here, but I remember that the Sound Blaster cards did support compression/decompression of PCM streams. In case a game uses 11KHz/B-Bit sampling rate, or 4-Bit at 22KHz, I could imagine it could be still within the bandwith limits of an old LPT port …

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