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Re: Benchmarking DOSBox on latest machines

in PC Emulation
I thought I might post this, as it seems kinda weird. syschk_0005.png core=dynamic cycles=max syschk_0004.png core=dynamic cycles=3000 (default) syschk_0002.png core=dynamic cycles=10000 At "max" syschk just takes forever to get through the video test. The first 3 seconds or so fly by and then it …

Re: DOSBox ECE (for Windows & Linux)

In file included from midi.cpp:77:0: midi_mt32.h:7:29: fatal error: mt32emu/mt32emu.h: No such file or directory #include You need to compile MUNT first. https://github.com/munt/munt ./dosbox: /lib/i386-linux-gnu/libm.so.6: version `GLIBC_2.27' not found (required by ./dosbox) Where can I download …

Re: 64-bit dynamic_x86 (patch)

have you read this: https://www.vogons.org/viewtopic.php?f=9&t=68982&start=20#p794900 That's what I linked to in the edit. I found it after when looking for other people's built versions. Edit (Oct 21) I managed to get this to compile (VS2019), and recompiled MUNT-SVN ( >2.3.0), FluidSynth( >1.1.6- …

Re: 64-bit dynamic_x86 (patch)

Compiling x64 on MSVC 2019 appears to not generate working binaries. Exception thrown at 0x00007FF74F572C59 in dosbox.exe: 0xC0000005: Access violation writing location 0x000000009DAF9040. The program '[51828] dosbox.exe' has exited with code 0 (0x0). 1>vga_memory.cpp 1>\src\hardware\vga_memory.cpp( …

Re: 64-bit dynamic_x86 (patch)

it looks 32-bit windows build is also affected with Ryzen cpus. https://www.vogons.org/viewtopic.php?f=9&t=68982#p793394 though "a fair amount of variance between runs" would need confirmation by someone else Something smells wrong, the difference between 32-bit and 64-bit should not be that large. …

Re: DOSBox ECE (for Windows & Linux)

Okay, I had to adjust some other patches after applying the "new" 3Dfx patch from kjliew, but I managed to get the windows version working again. I still have to get openglide into my Linux VM so I can try to compile the code there, too. In the meantime, it'd be nice if someone could give me some …

Re: Interlink server inside DosBox?

Has anyone managed to get Interlink server working inside DosBox, attached to a real (USB-)serial device in macOS? According to this blog post: https://modelrail.otenko.com/retro/dosbox-serial-interlink-to-a-real-machine it should work. I used this to attach my serial device: serial1=directserial …

Re: DOSBox Feature Request Thread

Most DOSBox recordings need to be edited afterwards and there's not a lot of support for editing Matroska, plus the only way to store ZMBV data in it would be to use VFW codec mode which gives no benefits over AVI. I looked at this and other containers before and basically only VFW AVI is suitable …

Re: VGA Capture Thread

does anyone know if there is a way of applying one of the many CRT shaders that are out there to an actual hardware capture? It's probably not viable at all. You can in theory re-process the video by running the game at the intended low resolution, capture it on a second PC and play it back through …

Re: DOSBOX not loading

after installing and reinstalling many times dosbox still wont work for me, has anyone else come across this problem? the command prompt comes up but nothing else happens There is not enough useful information. What game, where did you get it, where did you get the dosbox, etc. a) graphics driver ( …

Re: On the subject of running non-game applications

The issue, primarily with Dosbox, is that dosbox does not perport to be a PC Emulator or a Virtual Machine. So running software intended to be run on real hardware is a BAD idea. Using dosbox to run an old version of wordperfect or wordstar, or foxpro or something like that is so much overkill, and …

Re: Fluidsynth soundfont patch

I scratched my head about this a bit more, but it turns out putting the callback back in was more trivial than compiling fluidsynth. It can't be used simultanously however. So either you run the midi audio "default" through dosbox, or you run it in a separate directsound/sdl2 thread. The build of …

Re: Fluidsynth soundfont patch

Anyway, which version of Fluidsynth are you using now? There's no version in the dll file. Are you still using 1.1.6? Yes, I couldn't get any never version working with the patch I'm using. So I went through all my individual patches on the weekend to see if I could apply all of them to the current …

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