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Re: Please add option to remove 'banner'

The logo was added because companies were selling DOSBox (as part of other products) without acknowledgement. So making it configurable would be counterproductive to its existence. This is a direct quote from the source code: /* Please leave the Splash screen stuff in working order in DOSBox. We …

Re: Some confusion over versions of Starflight

in DOS
Bringing this thread back... I'm curious about this too. I just installed my copy of Starflight that I've been sitting on forever and it doesn't have an EGA mode so I can't play it. I am confused. :( is there a patch I can apply? "RGB" is the Tandy/PCjr mode. That's the one I used on a real Tandy …

Re: Fluidsynth soundfont patch

Hmm I used the most recent ECE based on 4259 and noticed that when the internal recording is used, the midi rendered output from fluidsynth is now missing. ... In the old fluidsynth dosbox patched versions, it simply rendered the music into the audio buffer like the MT32 driver does. Definitely not …

Re: DOSBox Feature Request Thread

There is a feature in dosbox-x that should be backported to dosbox. OpenDML (AVI 2.0) avi support. I actually have a diff between r4000 and dosbox-x's files for that somewhere, but basically the issue is that if you're recording the video using the internal recording mechanism, if it hits the file …

Re: ZMBV 64-bit codec, here you go.

If you've been using this on Windows 10, at some point (probably in the last year) it started crashing, due to what I can only suspect being fixes to spectre. Only one code line has actually been changed from vanilla r4259, it's been compiled with Visual Studio 2019 with the spectre flag turned on. …

Re: Fluidsynth soundfont patch

Hmm I used the most recent ECE based on 4259 and noticed that when the internal recording is used, the midi rendered output from fluidsynth is now missing. Now while I do see a potential usefulness of that, in maybe being able to record the music-alone to a file, the intended output is to have the …

Re: The Wrapper Collection Project

in PC Emulation
On the backend-side, now SDL2 is getting a SDL1.2 wrapper (SDL1.2 API -> SDL2) https://www.patreon.com/posts/project-sdl12-25321792 DOSBox's resistance to the "upgrade" is what mainly inspired it though XD but also the old rotting Loki ports. My response to the article: If DOSBox only supported …

Re: Dosbox thoughts & questions

Hi, I recently got in contact with dosbox again, because I have upgraded to a powerfull machine (P4-3Ghz). I did some experiments before, but because they were done on low-end machines (PII-233/300) PIII-600 they were not satisfying. I am currently thinking about this: 1. Is it possible to "route" …

Re: Dosbox Source Code

Ask the developers or publishers of the games on steam why they don't compile a new version of DOSBox for their games. Probably the same reason they didn't recompile the game to run native, they don't want to expense resources into it. Especially since a lot of games still were written with large …

Re: DOSBox Dissables Monitor When Starts

I have Windows 10 and a GTX 1080 and a 4K monitor plugged into Displayport. Displayport does not support the old VGA resolutions. The easiest solution on a stock dosbox: fullscreen=true fulldouble=false fullresolution=0x0 windowresolution=original output=surface Then go to the GPU control panel and …

Re: dosbox on sale on the google play store?

You are free to download DOSBox source code, you are free to compile it and you are free to sell it, provided you comply with DOSBox license, which among other things mean you need to provide the source code to your customers and they are free to compile it and sell it or release it as free. A …

Re: Would you buy "DOS Board"?

in PC Emulation
I don't know where to put this, but I figured this community would be interested. Since the patents on the Pentium MMX have expired, would anybody be interested a Single Board Computer like the Raspberry Pi, but uses an IP Core ASIC designed from Dosbox/Bochs algorithms? I'd get it just for the …

Re: Compiling SDL2 on MinGW-w64?

in PC Emulation
It compiles without problems within Visual Studio Community 2015. But for some reason, both MinGW 32-bits(SDL_winmm.c various errors) and MinGW 64-bits(Given in the previous post) fail to compile. I've called ./configure --prefix=/mingw before calling make, but it still won't compile, not even on …

Re: Writing AVI files with audio in pure C?

in PC Emulation
I'm considering adding support for AVI file (video+audio at the specified aspect ratio currently used, after scaling to get a fixed resolution(800x600 for VGA, custom for CGA, 768p, 1080p; depending on the current aspect ratio. Of course screen changes will add increasing numbers to the new …

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