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Re: vgaonly color (channels) wrong

Please use Dapplegrey's menu 'DOSBox' to 'View Config file' to see its content. Plus, when you start the game, the config file will be written to the folder "~/users/yourname/Library/Application Support/Dapplegrey/Unreal" I have copied two config files, one I use for VGA demo's and generally older …

Is this bug in SDL or DOSBOX?

Is it possible for the devs to look into this problem of SDL? Or is it a problem of the SDL library and is there nothing the dev team can do? I ask this because 0.73 did not have this problem, except for hi-color fullscreen modes. 256 color works perfect fullscreen and all modes work correct in …

Re: vgaonly color (channels) wrong

I see I have probably used a different profile, because demo's that require svga normally also require more cpu power and vice versa. But the problem does not seem to be cpu related. I can post my configuration files if that helps, but I don't know exactly which ones because I use Dapplegray, a …

vgaonly color (channels) wrong

Since the new vgaonly mode with the scanline precision and all, the colors are no longer correct on my system. At least, I guess it is since version 0.74 because I have done a lot of capturing in the vgaonly mode and only recently I stumbled upon this error. What happens in WINDOWED mode is: the red …

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