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Re: DirectDraw Wrapper

Testing TS2000 (Total Soccer 2000) for cloudstr WinXP32bit, ATI4670HD, P4EE 3.4Ghz Video Driver VSync = Always ON Also, at all times throughout this set of test's my monitor refresh rate was at 75Hz, confirming that no 'screen tearing' was created from the game and monitor running at different …

Re: DirectDraw Wrapper

aqrit, next time you drop by the thread could you answer something that's bugging me at the moment. If I have a config file like this; RealDDrawPath = AUTO BltMirror = 0 BltNoTearing = 0 ColorFix = 0 DisableHighDpiScaling = 0 FakeVsync = 0 ForceBltNoTearing = 0 ForceDirectDrawEmulation = 0 …

Re: DirectDraw Wrapper

Don't jump to conclusions though, you probably know more about DXWind than I do. I looked at it years ago but couldn't make heads or tails of it so moved on. Only got it going now since you pointed out how to get it working earlier in this thread.

Re: DirectDraw Wrapper

Well I don't actually know what I am suppose to be looking for but there wasn't really much of a difference. With those two options ticked the framerate was a little less stable. Would fluctuate between 64FPS to 67FPS. I have never tried with those ticked before, so previously my framerate was …

Re: DirectDraw Wrapper

Alot of the features in DXGL are not fully implemented. As in; There are settings that are placeholders because they don't do anything yet. The DXGL forum is also annoying because each post needs to be 'approved' before being released. I have made a few posts but they still aren't 'approved' yet so …

Re: DirectDraw Wrapper

Hi Aqrit, Thanks for another new version. Just retested RayForce aka Layer Section aka Galactic Attack with your new version. Can confirm it now runs the game at 62FPS with video driver VSYNC either enabled or disabled. The only setting necessary; 'FakeVsync = 1'. Unfortunately your new FPS display …

Re: DXGL (DDraw\D3D wrapper to OGL)

Damn, I'm too tied up testing DirectX8 D3D games at the moment so haven't been able to look at DXGL really. Just tried RAYSTORM and it wouldn't run with DXGL. Wouldn't run with D3DWindower, DXWind, or DDraw to DDraw wrapper either. Guess the RAYSTORM wants to keep to itself and not share with …

Re: DXGL (DDraw\D3D wrapper to OGL)

Wow! I am stunned. Just tried it out on a game and worked perfectly. RayForce (DirectDraw) fullscreen 1280x960 @ 60FPS Perfect scrolling and rock solid 60FPS. WinXP32, ATI HD4670 AGP. DXGL v0.4.0 Results: Video Card VSync OFF and WITHOUT DXGL = 600+FPS (640x480@75Hz) Video Card VSync ON and WITHOUT …

Re: DirectDraw Wrapper

This one here? http://www.vogons.org/viewtopic.php?t=33134 Haven't tried it since I'm using an ATI card and OpenGL can be hit and miss. I'll give it a go in a few minutes... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edit: Awesome! That DXGL works fine with my ATI card. Probably because it is …

Re: DirectDraw Wrapper

You may change Directx version Hook to" Directx1~6" and Emulation to "Primary Surface" in Dxwnd Option, it should work for most games. If not simply send a question to http://sourceforge.net/p/dxwnd/discussion/. Hope that help! Hey cloudstr, thanks heaps that got the game into a window. Now I'll …

Re: DirectDraw Wrapper

hi, I have/know-how-to add windowed mode to ddraw games, but I have no plans to add that feature to this wrapper. I link to DxWnd in my readme... did you try that? I looked at DXWind but couldn't work out how to force into a windowed mode. None of the options screamed to me 'click here to run in a …

Re: DirectDraw Wrapper

Hi Aqrit, Wow, cool a new version to try. Just trying it out now... 1) Trying this and the previous version does nothing with Raiden II. The game appears to lock the framerate internally or something similar because it will always run at a rock stable 59/60FPS. I enabled/disabled video card VSync, …

Re: DirectDraw Wrapper

Actually after trying a few different settings out with Raiden 1 it seems best to keep things simple. In the aqrit.cfg using FakeVsync = 1 by itself seems to be the only way I could play the game without it crashing after a random amount of time. Using one or more of the other options seems to cause …

Re: DirectDraw Wrapper

Hi, Thanks for putting this .dll together. I have just tryed your latest version with RayForce (aka Layer Section aka Galactic Attack) under WinXP and it was able to make the framerate more playable. Still mucking around with the settings so I'm not sure I have it running perfect, but it is this ( …

Re: Do these Windows Glide games exist?

in Windows
Hmm, I too have been looking into old glide games since I have recently completed building an old machine that appears to be working perfectly at the moment. I am really confused on whether Moto Racer (1) has glide support though. I own the original retail release and it is definately Direct3D only. …

DPMIONE download link please?

in DOS
Hi, Just looking for a working download link for the latest version of this DPMIONE program. The official sites http://www.sudleyplace.com/dpmione/ download link is down and searching online has been futile. Any kind soul has this that could provide a working link even if only temporary? Thanks.

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