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Re: Munt Reloaded - Development

In general, this is completely normal if the second game doesn't fully reset the synth. Or even works with standard patched whereas the first game loads custom patches... To reset the synth in DOSBox use mididevice mt32 And there is a special button in the mt32emu app. However, if Ykhwong didn't …

Re: Munt Reloaded - Development

Hi, mt32emu_2011_05_06 seems not working... When I load mt32emu.exe and run games in Dosbox, Dosbox are freezing. It worked well mt32emu_2011_05_05 and works mt32emu_win32drv_2011_05_05 also. I am using windows 7 (32bit). If I say that on WinXP it works :) Can anyone else confirm that? P.S. Really …

Re: Munt Reloaded - Development

KingGuppy recently added 32ms prerendering in order to conform real hardware delay and graceful shutdown of partials when they need to be freed to start a new Poly. This hopefully allows to get rid of those minor cracks. Updated builds can be found at https://github.com/sergm/munt_devel/downloads/

Re: Munt Reloaded - Development

A note about DOSBox patch. I've found DOSBox's mixer pumping out the data from synth every millisecond, so there is certainly no need of any means to prevent timing inaccuracies. The negative side is that so frequent (for every 32 samples) render() calls make more CPU overhead. However, compared to …

Re: Munt Reloaded - Development

I've just added your recent implementation for reverb settings to my release. Thanks, sergm. :) You're slightly too fast, Ykhwong ;) I've added two more options in the patch: - mt32log to control its noise. This is the proper way to filter LCD messages to show and you don't have to comment out …

Re: Munt Reloaded - Development

wd wrote: What's that "munt reloaded"? Check the thread you're posting in. I can't merge it in any other thread 😀 Although, the is no general Munt Development thread and too few specific threads (almost useless) as well... So, I post here 😀

Re: Munt Reloaded - Development

Dominus wrote: So, to clarify, dosbox patch is not a standalone patch anymore but instead requires munt reloaded as a library? What's that "munt reloaded"? 😀 Yes, my patch uses statically linked mt32emu library as it is intended to be used. So, you need to compile it separately and install.

Re: Munt Reloaded - Development

DOSBox patch now incorporates three new configuration options: mt32reverb.mode, mt32reverb.time, mt32reverb.level If mt32reverb.mode set to "auto", there is no changes in behavior. One more note: the current implementation doesn't freezes reverb settings completely. When mode 3 is set and the game …

Re: Munt Reloaded - Development

Weird. It seems the download on the git page isn't updated immediately after each commit as I downloaded the source about 15 hours ago (after your last commits) and it does not include last changes. Sorry for the noise. Out of curiosity, How did you get the source? Do you mean downloading tar / zip …

Re: Munt Reloaded - Development

@ wonst719: Thanks for your kind words and participation! I wish every user was able not only to report a bug but to send a patch for fixing it 😀 BTW, if you really want to work on the project, don't hesitate to consider registering on GitHub 😀

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