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Re: Warhammer Dark Omen (1998)

in Windows
The facts of the matter are this game runs very well in pcem no matter what your prejudices are against pcem Well, then good for you. You don't have to take my words, I didn't try the game on PCem, but you can check out https://forums.overclockers.com.au/posts/18808093/ Someone tried it on Ryzen …

Re: QEMU MESA GL/Glide pass-through on Apple M1 macOS

in PC Emulation
It was both depends on how one runs DOS 3Dfx games with DOSBox but both OpenGlide and Voodoo chip emulation did not render the games correctly. OpenGlide tends to have issues with fog, chromakey and transparency effects, but it is all we got for anything non-Windows for Glide wrapping. Outside of …

Re: QEMU MESA GL/Glide pass-through on Apple M1 macOS

in PC Emulation
Land of Lore Guardian of Destiny Win95 1.30 Direct3D QEMU 6.0.0 TCG I almost forgot that this game has a Direct3D renderer on the Win95 version after patch 1.30 and it indeed perfectly addressed the shortcomings of OpenGlide for all its rendering flaws. The M1 runs the game sweetly, movies plays …

Re: Swapping disks - GNU/Linux

scrufy12parsecs wrote on 2021-06-01, 01:08: ... I'm trying to install MS-DOS in DOSBox ... But why? No DOS games would demand a true MS-DOS to play. You could just mount a folder and start playing DOS games right away. That's the beauty and simplicity of DOSBox for DOS games and you don't seem to …

Re: Requiem Avenging Angel DirectX version check by-pass

in Windows
Regarding of Requiem, game seems to support only up 1440x1050 resolution, is possible to make patch to support higher resolutions? I could have Requiem Direct3D rendered at 2560x1600 the max resolution supported by VBEMP 9x on QEMU. I also tried 1600x1200, 1920x1200 and 2560x1440, they all worked. …

Re: Requiem Avenging Angel DirectX version check by-pass

in Windows
I am finding this very funny, my friend ... :D How would splitting the donation improve possibility of choice and your unrelenting persistence in making qemu-3dfx the middleman to donate to other projects? I will just take my rightful portion, you should keep the rest and donate to other projects in …

Re: Warhammer Dark Omen (1998)

in Windows
Have you tried Pcem? The game works fine even on a weak host (amd phenom x4 945). But this applies to Windows, I have not tested it on Linux. Since you mentioned PCem, then I will say that PCem is always a joke, even for this over 20 years old game. You could probably try software rendering, but …

Re: VME Broken on AMD Ryzen

in PC Emulation
Probably it wasn't related to VME at all for Win98 VM issues with hardware virtualization on Ryzen CPU. Other than Win98, WinME/2K/XP all run perfectly with hardware virtualization on Ryzen CPUs. From the symptom and error message from Win98 VM, it seems like DLL page mapping issues and that points …

Re: QEMU MESA GL/Glide pass-through on Apple M1 macOS

in PC Emulation
3DMark 2000 Win98 VM on QEMU M1 QEMU 6.0.0 TCG I had to admit that the score was truly jaw dropping and mind blowing. Mere TCG performing at the level of desktop-class dGPU, on a fanless thin & light platform. It also trashed the score from Core M-6Y30 and Ryzen 2500U APU with QEMU KVM. The M1 GPU …

Re: Warhammer Dark Omen (1998)

in Windows
Yeah, I was right 😁. Warhammer Dark Omen is smooth & playable on M1 despite lacking hardware virtualization for x86. Filename Screen Shot 2021-05-21 at 9.53.25 PM.jpg File size 691.32 KiB Views 473 views File comment Dark Omen on M1

Re: Boxedwine (Wine on multiple platforms)

in PC Emulation
I don't quite know well in such matter. Displaying frame buffer is one complicated area in QEMU which I do not understand very well. It does seem to use synchronous update based on one-shot display timer. This implementation very much favors virtualization performance to keep the VMCPU busy without …

Re: QEMU MESA GL/Glide pass-through on Apple M1 macOS

in PC Emulation
3DMark99 MAX Win98 VM on QEMU M1. QEMU 6.0.0 TCG WineD3D startup/shutdown is very slow with TCG for 3DMark99. It took more than a minute every time it had to go through them. Once it started rendering, things were more tolerable. I usually don't bother with CPU 3DMarks if there was WHPX/KVM alike, …

Re: DOSBox SVN for macOS - custom patched version

From /Library/Developer/CommandLine/SDKs/, I am already at MacOSX11.3.sdk on the M1 and it does not solve the OpenGL output problem. I didn't really bother with the version of SDKs. When I ran "make or gcc" on the Terminal, the system just prompted to install Developer Tools and pulled everything …

Re: QEMU MESA GL/Glide pass-through on Apple M1 macOS

in PC Emulation
PC Player Direct3D Benchmark V2.10 - Win98 VM with WineD3D on M1. WineD3D works, but startup is kind of slow. Performance may not be as great due to WineD3D CPU overhead. Filename Screen Shot 2021-05-18 at 2.47.05 AM.png File size 147.57 KiB Views 548 views File comment PCPBench QEMU M1

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