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Re: GeForce4 vs. GeForce FX?

There is a minor problem with nGlide for Undying. -- the mirror does not have reflection. I've never played this game; can you clarify? You said no reflection then posted a screenshot with a reflection. Is this the way it's supposed to look or is it wrong? Do you mean that there is no reflection of …

Re: GeForce4 vs. GeForce FX?

Well if you're sold on an FX for nGlide, then appear to be as confused as I am. Ti4200 installed, 45.23 drivers, 98SE, DirectX9, NGlide 2.10, no other cards present, no PCI Voodoo etc, just the Ti4200. Launched Undying with nGlide, and it worked. No idea how, it did, if anyone can clarify this or …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
@Sandi1987 For AMD Ryzen CPU, you would be better off with Windows 2000 or Windows XP VM. If you have games that only work on Win98, then there is no other solution other than stop using QEMU acceleration to play the game. Your Ryzen 5600X may handle some games well without QEMU acceleration. Some …

Re: Riverworld not working

in Windows
QEMU will play the game just fine in VM if you can compile from source. The WWORLD.EXE Glide/3Dfx version works on OpenGlide right out-of-box. Looking at other screenshots over Internet, it seems OpenGlide did render correctly. The Direct3D XWORLD.EXE didn't work on QEMU VM. Not sure about software …

Re: DSOAL EAX support on QEMU Windows VM

in PC Emulation
Alright cut out the artificial Rightmark3DSound. Now, real game on Win98 VM. MDK2 Default OpenGL w/ DSOAL EAX on QEMU Win98 VM MDK2-EAX.png EAX option available and enabled. With Virtualization, the CPU will never be the bottleneck even it was loaded up with EAX audio effects processing. There is …

Re: DSOAL EAX support on QEMU Windows VM

in PC Emulation
Yeah! :D It's DONE. DSOAL EAX for QEMU Win98SE VM! Win98-EAX.png And this one works across all legacy Windows VMs before Vista, Win98/2K/ME/XP. There is still one last puzzle to solve, but it is an easy one which happened to be the same problem for DDRAW in case of WineD3D -- DLL pinning into …

Re: DSOAL EAX support on QEMU Windows VM

in PC Emulation
Descent: FreeSpace The Great War (1998) Freespace-EAX.png Other than Mechwarrior 2 31st, this is another masterpiece that I would never be tired of replaying through the campaign. Great story that I still cherished today, fantastic graphics and in-game animation. It was a rare game released into …

Re: QEMU connected to DOSBox IPXNET

in PC Emulation
siljo wrote on 2021-08-27, 07:11: I cant get connected on need for speed 2 se on qemu. the normal version not 3dfx. can you check please? I do get connection on virtualbox but it stays on race menu. Then just get the 3Dfx version. 😉 It is so much better, I would have cursed playing the game if I …

Re: DSOAL EAX support on QEMU Windows VM

in PC Emulation
Tomb Raider Angel of Darkness is another great EAX games. TRAOD-EAX.png This game played at 60FPS on Ryzen 2500U at 1280x960 32-bit color and max details, including all EAX sound effects enabled on ArchLinux x86_64. ;) Absolutely fun & enjoyable from the comfort of highly portable thin & light …

DSOAL EAX support on QEMU Windows VM

in PC Emulation
QEMU just becomes better at retro Windows games! ;) Any other PC emulators would even try to emulate SB Live! or Aureal Vortex2? lol and what's the expected frame rate then ... So here's the recipe: - DSOAL or DSOAL-XP, using libopenal-1.dll as OpenAL driver. - Latest OpenAL Soft 1.21.1 from MSYS2 …

Re: QEMU connected to DOSBox IPXNET

in PC Emulation
would your patch work on windows 95? Never tested there. There is no reason not to use Win98 for QEMU VM. It is less trouble with fast virtualization platform and all Win9x games work on Win98. I have never heard of any games specifically have to have Win95. Can you try command & Conquer red alert …

Re: QEMU connected to DOSBox IPXNET

in PC Emulation
Ok i got it working using virtualbox. Atomic Bomberman is not running smooth,it is a second delay. Is it running smooth on qemu? Atomic Bomberman is simple DirectDraw 2D game. It was very smooth on QEMU when I tested it. Not sure if the delay could be due to network. Need for speed 2 - i get …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
If you want fullscreen game play, then you will have to switch into fullscreen first (Ctrl-Alt-F) before launching the game. If I did that way, I got black screen and monitors turn off (no signal) I use Nvidia gtx640 GPU and two monitors. Both switch off after Ctrl-Alt-F in Windows guest and run …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
And Qemu-3Dfx have option or some Qemu flag for lock FPS at 60 for example or 30 FPS? Yes, create a text file named glide.cfg in the same location where qemu-system-i386 is invoked. FpsLimit,36 The limit is an approximate, so you will have to tune it. But NFS2SEA is good for 60 FPS locked, so you …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
It depends on the mingw32 cross toolchain used to build the guest wrappers. By default, I think it generates codes for i686 which includes the CMOV instructions. The fault is an invalid instruction, very likely to be CMOV. If you enable KVM, then just use -cpu host. Otherwise leave out that option, …

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