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Re: Current games and instruction set requirements

in Milliways
Sometimes, if one knew that supporting old architecture is out of scope, then one could simply turn on SIMD vectorization to get free performance boost. It is *free* because all one needs to do is to recompile the codes without spending any efforts in CPU detection and providing separate code paths …

Re: Current games and instruction set requirements

in Milliways
You are probably right, but I find vectorizing probably most useful and it was the common use cases for writing hand-tuned assembly to speed things up for things like byte/word lane arithmetic, fields extraction and pixel processing etc. For old codes using hand-tuned assembly to achieve that, they …

Re: Current games and instruction set requirements

in Milliways
GCC vector intrinsic works very well with SIMD instructions for SSE2 and newer. It is less likely to require hand-tuned assembly to pull the tricks nowadays. Contrary to GCC docs, it does not work with MMX/3DNow!. SSE2 is standard instruction sets on x86-64, so 64-bit binaries always get it.

Re: MechWarrior 2 Windows 98SE in 800x600 Crashing

Interesting, I just replayed Jade Falcon mission 1 inside QEMU KVM checking out the mouse point-and-shoot. I was able to complete the mission flawlessly, so it actually worked. Using mouse control, there is a new technique of controlling a mech by constantly re-adjusting torso to reticle with the …

Re: MechWarrior 2 Windows 98SE in 800x600 Crashing

Was it only the problem at 800x600 or the standard 640x480, too? I recalled that I couldn't use mouse on the Mech2 3Dfx version. It would crash after some rapid shooting with mouse clicks. Just moving mouse was fine. I was playing inside QEMU VM though. I couldn't remember if mouse would work on …

Re: Bruninho's Virtual Machines (Windows, Linux, Mac)

in PC Emulation
You're probably the first person to get QEMU compiled but didn't know where to proceed. I would have thought compiling QEMU from source would be the most difficult hurdle to get through. Once it was done, everything should be simple. Anyway, you will need Glide Wrappers for 3Dfx/Glide. It is obvious …

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