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Re: Bug fixes and speed-up *PICS*

Hey Craig, I was looking at the mdk log file and I notice that you are using a 16bits z-buffer, strange, you are running in 32bits color mode and a 16bit z-buffer? why is that? OpenGLide is much, much, much better in 24 or 32 bits z-buffer so we don't need to do some sort of precision fixing. Can …

Options

for someone to do the FAQ, these are what the options mean: 0 means disabled 1 means enabled CreateWindow: Creates a new window for OpenGlide to run. Can be Enabled or Disabled. InitFullScreen: Tells if OpenGLide is to run in FullScreen mode or in Windowed mode. Can be Enabled or Disabled. …

Re: Version 0.08 Final Released

Ok I think I know what happened, and I must say it is very sad, the 5_6_5 format that is the most used and the main one in Glide was not supported by OpenGL 1.1, so extensions were needed, so they created the PACKED_PIXELS extension that does NOT support the 565 only 4444, 5551 and others, damn I …

Version

What version did you use? 0.08, 0,09a1? I must say one thing, I did not remove support for anything yet, we are still using OpenGL 1.1, I just need some extensions, but the only one needed and that the 3dfx driver does not have is the SecondaryColor, but this one I am putting back some fallback code …

Re: Bug fixes and speed-up *PICS*

Great news Paul, Craig, can you test those games again to see if it is really fixed? I fixed some combine modes too, maybe it has fixed something other than Wizards Tower. I will release a debug version of OpenGLide, can you test it on Croc? so I will see what kind of textures and combine modes it …

Re: Version 0.08 Final Released

Well Craig, Keep your angry to the others threads, this one is not interested in any games in particular, but in everything that is for Glide 2.x. I really need to know what is working, how it is working, what works now but did not work before, what do not work now but worked before, what is wrong …

Re: Sources changed

😀 😀 I did not know I fixed Extreme Assault, nice, Well lets do a 008 then.... the previous one was the alpha one so now it will be the Official 008. Almost all old 3dfx demos are now working, I need to fix Wizards Tower that has some texture bug and Flipper that is almost working ok (fog problems). …

Re: Sources changed

Hey, I think I have some great news regarding the clipping bug in the grClearBuffer, it is done in a more correct way now as most of the demos now work great even better than before, I wish you could test this new version on that game that uses the clipping, what was that? the one you did the …

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