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Re: what was the Adlib "surround module"?

Is it only those eight presets? Ie - the specifics of reverb and delay aren't adjustable, it's just a selection of those fixed environments... are environments outside those eight possible based on the hardware? Were those presets selected by the software in games supporting the surround module? ie …

AWE32/64 emulation/dedicated games?

Another thread mentioned Dungeon Keeper used a custom soundfont which only worked on awe32/64... Is there a way to emulate that on other machines (to include hacks and workarounds, ie if it was triggered by general midi, then a program like BASSMIDI could load the proprietary soundfonts used if the …

what was the Adlib "surround module"?

was it just a reverb/chorus type enhancement (outputting only stereo) or did it actually enable some kind of surround sound output? which cards was it compatible with, adlib gold only? Did games have to have some special support for the surround enhancements, or was it always on during all adlib …

Re: history of MIDI in earlier games?

"It's only MIDI if you simulate it by driver, such as a Windows driver called "FM Synthesis" in found your MIDI Mapper. OPL2 and 3 know no standards. It recieves raw OPL commands through port 388. It outputs them." What things can an OPL chip done directly do soundwise which wasn't (or couldn't) be …

games with FM/OPL sound effects?

Is anyone aware of (rumors fine too, just seeking leads) games which used FM sound, OPL chips and similar for sound effects (regardless of if it's used for music) instead of digital audio? Early 90's seem to be often one general MIDI or OPL music device, and one digital audio playback device for …

history of MIDI in earlier games?

I'm curious if someone could enlighten me a bit more about the general history of MIDI compatibility in early games. (DOS thru... well actually up to modern, has anyone had general MIDI compatibility in even a decade?) Having just discovered the BASSMIDI software, which allows use of soundfonts of …

Re: Idea for Adlib Gold emulation?

I reread his replies, and also the replies to his on the next page which left me less sure - "NRS, thanks for the hacked driver. It doesn't sound nearly as good on the SB16 as it does on the Gold (Cloudschatze's new recordings are superb btw), but I'm not sure whether it's because of the lack of …

Re: A3D or Sensaura for Thief/System Shock 2?

I loved the splash, it let me know things were about to be kewl. :D But then listening on good headphones I could hear the 'swoop' around me of the upper sound circling my head counterclockwise and the one below my feet circling me clockwise... for positional accuracy Sensaura was incredible. ( …

Re: Did any games use OPL_4_ sound?

[sugar rush] Hehe, no. :D I have to do all my posting in singular gluts normally because i'm out of town and on the road for weeks at a time. If i'm on forums everyone knows me for posting like 1-2 dozen articles the weekend that i'm home, then i'm gone for like, a month. I'm also attempting to …

Did any games use OPL_4_ sound?

I'm aware how nice the proper OPL3 chips sound like in Dune and KGB, and when I heard clips from the OPL4 based Moonsound on the MSX it completely blew me away... i'm told there used to be one or two OPL4 based cards on the PC as well, which never took off or were very popular so if any games …

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