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Re: GLQuake dynamic lighting performance request

That S3 result is very telling of why flashblend was a thing, though this automatic enabling sounds mysterious to me. I never recall seeing a switch in the game code for automatically controlling the variable, so I suspect the driver is doing something fishy, ironically tanking the performance.

Re: GLQuake dynamic lighting performance request

The oldest system I have working right now it a Athlon 1.4 with a Voodoo 4 4500. 1024x768 gl_flashblend 1: 78.4 fps gl_flashblend 0, r_dynamic 1: 85.7 fps gl_flashblend 0, r_dynamic 0: 95.2 fps Interesting how flashblend is actually slower. I guess the trend reverses once you go back to the PCI era …

GLQuake dynamic lighting performance request

One graphical feature that GLQuake omitted over its software rendered counterpart is the dynamic lighting that was used profusely throughout the game, supposedly to save a non-trivial amount of performance. Luckily, a console variable lets one restore this lost feature that makes the game really …

Re: Intel 810 and OpenGL

I still think the claim of a GL->Direct3D driver is wrong (other than perhaps the software implementation using DirectX to draw its pixels, probably because of the new Aero DWM introduced in Vista). But even if it were true, it's no different than a software renderer really: it's a hardware- …

Re: Intel 810 and OpenGL

Try the well known OpenGL caps viewer. On a mostly unrelated note, my 2013 portable PC includes an Intel graphics driver with basic Windows features and no OpenGL in the driver store. The pre-installed driver includes OpenGL, but no OpenCL. So yeah, Intel driver packages can be a bit shoddy.

Re: Doom vs Heretic VGA performance difference

Because everything is slow on ISA. But everything except Doom is up to 2x more playable. Heck, even Quake is faster. Yeah, on this abysmal card, but does the same apply to "bad" cards in general? There has to be at least one working class friendly card out there with the courage to gracefully …

Re: Doom vs Heretic VGA performance difference

Bump for interest in more Mode Y and Mode 13h comparisons. Carmack claims that the direct hardware access to VGA memory that the former provides boosts the performance by 10-15%. Evidently, this is far from the case on some configurations. Speed aside, Heretic's lack of Vsync stinks. The least they …

Re: 44.1 KHz VS 48 KHz

For games you're out of luck, all older stuff is 44KHz based while newer stuff is 48KHz based and you'll not have any control over how their sound gets output for the most part. Cards supporting both 44 and 48 don't support things like EAX and A3D but games using those should also use 48 so there …

Re: PowerVR Fun Thread

They weren't high when I started making my videos. They weren't also high in their original release either ;) They were budget cards to the core. I'm guessing the whole Dreamcast fandom baggage is what keeps it high like it's a "beta" dreamcast GPU (wrong) or something Is this Dreamcast fanbase as …

Bloom/HDR on old GPUs

As I was chronologically going through the old GPU demos, I was intrigued by seeing how early novel effects had been put into practice on real-time consumer rendering hardware. I was in particular reminded of the bloom boom that took place in the mid-2000's. I was wondering how many examples there …

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