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Re: Munt Reloaded - Development

Using Munt as a Windows driver would involve me having to train my pals to remember to switch back and forth between GM and MT-32 MIDI devices. You can solve this quite easily by not making the munt driver default in Windows but in the Dosbox config in the mididconfig setting (http://www.dosbox.com …

Re: Munt Reloaded - Development

It's not really about which games don't support Sound Blaster but do support Disney Sound Source; it's about the game sounding "better" using the Disney Sound Source in DOSBox. King's Quest V is the most notable example I can think of. The digital voice has a lot of noise in the Sound Blaster …

Re: Munt Reloaded - Development

what is the problem? ykhwong's DOSBox build does not allow the use of both Disney Sound Source and MIDI devices at the same time. You can only use one or the other. He's aware of this and has included it in the documentation for his builds. where exactly? marooned_on_mars mentioned having a DOSBox …

Re: Munt Reloaded - Development

I really love ykhwong's DOSBox build but the one problem I have with it is for those games where I want to use the Disney Sound Source for digital sound in conjunction with Munt. Does anyone know where I could find a functional Win32 build that's just the current DOSBox SVN with the current Munt …

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