Re: DOSBox-X branch
Posted on 2015-01-09, 05:36
The opengl issue is because some code was removed from dosbox-x. In response to your issue, here are instructions to apply the opengl scaling code to dosbox-x: http://www.vogons.org/viewtopic.php?f=41&t=31881&start=700#p380279. Oh, so the OpenGL scaling in DOSBox-X was an improvement over the …