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Re: WIP versions

Guys, thanks for the reports! I only fixed RIM Battle Planets by this time because I've mainly been being busy working on the main branch (the next version). For 2.55, I'm planning to release 2.55.4 with the recent fixes (including GTR racing if I find the bug) but I'm not sure if that version …

Re: WIP versions

I had some time for some fixes, so a quick WIP from the 2.55 branch: Patch to 2.55.2: - DDraw Blit colorfill fixed on 8bpp surfaces with forced resolution or MSAA (Colin McRae Rally) Awesome, i'v tried to hex edit cmr1 exe file back to its original string ddraw.dll, and now it runs in-menu and …

Re: dgVoodoo 2 for DirectX 11

Aspect ratio calculators aren't meant for CRT resolutions. Fair point, I don't want to argue on something like that. About the image quality thing, I was just testing how well the game run on intel graphic , and its still manage to run the game in 4k, and 4k looks better if down sampling back to …

Re: dgVoodoo 2 for DirectX 11

4: Yes I don't have any port on the monitor for the Intel GPU to run on, any higher than VGA 1080p. My monitor is 1440p What sort of weird computer and/or monitor do you have? I haven't seen a 1440p monitor without a digital input and I haven't seen a DX10/11 capable GPU without a digital output ( …

Re: dgVoodoo 2 for DirectX 11

2: I did enter 3456x2160 because that's 16:10 in ~4K 3 : I didn't need to set it too 1920x1080 , the "Stretched , Keep aspect ratio" Does scale it back to proper size. 4: Yes I don't have any port on the monitor for the Intel GPU to run on, any higher than VGA 1080p. My monitor is 1440p 320x200 and …

Re: dgVoodoo 2 for DirectX 11

I also have a feature request : Add a internal wrapper resolution scaler, with and array of 2x 3x 4x, based on your monitor resolution and not only the game, with aspect ratio input so abnormal resolution would be calculated, instead of firing up virtual dub to calculate and aspect ratio based on …

Re: dgVoodoo 2 for DirectX 11

Saw this today: https://blogs.vmware.com/workstation/2018/06/workstation-tech-preview-2018.html VMware Workstation Tech Preview DirectX 10.1 – We are excited to introduce DirectX 10.1 support with Workstation 2018 Tech Preview. DX10.1 introduces several subtle differences over 10.0 DirectX 10.1 …

Re: WIP versions : Colin McRae Rally

a youtuber was thinking of streaming Colin McRae Rally so I tested it for him since he had problem. However this is what I discover and did. I just copied my youtube comment since it contain the same information as i'm going to tell but I will say 3 things make it weird : Game.exe gives up trying to …

Re: WIP versions

I see, but I wonder, how is dgvoodoo render 2d and 3d together ? I was just wondering, could it be possible to do separate rendering for 2d and 3d, so let's say the 2d is untouched and then just scaled up , like what you would do normaly on 2d , and render that as a layer on top of the 3d? and what …

Re: WIP versions, Hitman 47

That my AMD doesn't scale low 4:3 resolution properly, isn't a big issue, but good for troubleshooting or testing before applying any features i'v done some tedious testing, and this is what I discover Cleanest result, almost perfect. Game running in 640x480 or 640x400, dgvoodoo running 2x …

Re: WIP versions

here is a screen shoot : https://1drv.ms/u/s!Agj8jUvjAJjznS7dLWlTGppxCQX4 Also my NVIDIA card did manage to force the game back again to 4:3 when running unforced. My AMD doesn't do it for some reason Edit 2 : My Intel GPU can also scale the game to proper aspect ratio, now its just my AMD card left …

Re: WIP versions

it seems Hitman 47, get messed up its 2d scaling and fonts, if any resolution is other than "unforced" this is a problem with nglide as well, so its not only dgvoodoo's problem, Also running the game in normal 640x480, the game turns into widescreen mode. Maybe there something incorrect with the …

Re: WIP versions

it seems Hitman 47, get messed up its 2d scaling and fonts, if any resolution is other than "unforced" this is a problem with nglide as well, so its not only dgvoodoo's problem, Also running the game in normal 640x480, the game turns into widescreen mode. Maybe there something incorrect with the …

Re: dgVoodoo 2 for DirectX 11

Hi Dege, I figured out the white texture problem in GTA 3, since I later figured out it also had problems with some car textures and car engine textures. And guess what, most of it was my own fault, so it was the updater. I'm reuploading the updater , and it shouldn't be a problem since its a …

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