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Re: indirect sound

in Windows
Oh, yeah, I skipped form Windows 7 to 10 haha. Now that I see what's happening it makes total sense, but I don't think I ever would have thought of it... Was this change common knowledge when Windows 8 came out, and I just missed the memo? I don't know, I only noticed it when I copied my Max Payne …

Re: indirect sound

in Windows
Right, it tells me to set maxFrequencyRatio to something really high like 17121.2. The number is different every time. Here's the demo version for you to play with. I've packed it with the latest IndirectSound and dgVoodoo2, the demo is the buggiest so it won't work without dgVoodoo. You can also …

Re: indirect sound

in Windows
I've noticed that in Drakan: Order of The Flame, sounds are funked up, like playing bad tape. Have to hear it yourself, when you start the game, hold Shift and make sure 3D sound buffers are enabled on Sound tab. Unfortunately I don't have that game and from what I can tell it's not available to …

Re: indirect sound

in Windows
jonpol, Thanks for the IndirectSound wrapper. Is it possible to take advantage of OpenAL (OpenAL32.dll) or "OpenAL Soft" (soft_oal.dll) to emulate EAX effects? http://kcat.strangesoft.net/openal.html OpenAL Soft has EAX emulation (which can be turned on/off through alsoft-config.exe), but I can't …

Re: indirect sound

in Windows
lowenz wrote: No, but I mailed them to you the other day (I'm Lorenzo 😁 ) Haha, busted! Sorry, I knew who you were, but I somehow saw that email and then promptly forgot about it. Can I blame it on being busy? Old age? 😊

Re: indirect sound

in Windows
lowenz wrote: jonpol, have you seen this? https://github.com/nRaecheR/DirectSoundControl […] Show full quote jonpol, have you seen this? https://github.com/nRaecheR/DirectSoundControl A branch: https://github.com/elishacloud/DirectSoundControl No, I hadn't seen those. Looks interesting! Are you …

Re: indirect sound

in Windows
jonpol, I'm curious as to why EAX support emulation is now disabled by default. Is that because it was causing technical problems, was it causing confusion with people who didn't understand that it didn't actually enable EAX or was it something else? Thanks. When I was first working on …

Re: indirect sound

in Windows
vogamer wrote: Hi, do Realtek 3D SoundBack and Creative ALchemy achieve the same thing? With/without EAX? Hi, yes, those achieve the same thing if you have the proper hardware. They both also support EAX (which IndirectSound doesn't yet).

Re: indirect sound

in Windows
A question: we can be sure that the sample rate/bit quantisation/speaker setup is correctly read by *every* DSound application from the Windows Mixer? (if no other choice is given to the user) DirectSound only allows two things about the device to be changed : SetSpeakerConfig SetCooperativeLevel …

Re: indirect sound

in Windows
Up :D jonpol, can you explain me in details the differences between your work and this? Can IndirectSound get all the features of the (really old) DirectSound Control ? http://www.bockholdt.com/dsc/index2.html Hi! Sorry for ignoring your question... I didn't get an email notification about this …

Re: indirect sound

in Windows
Up :D jonpol, can you explain me in details the differences between your work and this? Can IndirectSound get all the features of the (really old) DirectSound Control ? http://www.bockholdt.com/dsc/index2.html Hi! Sorry for ignoring your question... I didn't get an email notification about this …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
My point of that paragraph wasn't so much to ask "why isn't this working?" but more to ask "what are the chances that this doesn't affect the sound of all of the first three Thief games, all of the first four Hitman games, all of the first four Splinter Cell games, both of the Serious Sam games..." …

Re: indirect sound

in Windows
Surround/EAX aside, I know this is one famous compatibility issues (funnily, in one of the few games that albeit with reduced quality, still has multichannel output in software mode) I read through a good deal of posts in both links, and it seems likely to me that the problem there happens outside …

Re: indirect sound

in Windows
Just to ask: is this project strictly for getting surround sound from games that used to have it or is using it as a general directsound wrapper for compatibility reasons also something you want to work on? The original and primary goal for me was to re-enable surround sound. A secondary stretch …

Re: Diablo 2 Sound Question

in Windows
Stretch wrote: With my Guillemot Maxi Sound Fortissimo (YMF-744) in Win98SE, I can enable both 3d sound and Environmental Effects. Thanks for checking! Did you notice when you played the game whether any sounds were coming out of your rear speakers?

Re: Diablo 2 Sound Question

in Windows
Oh, haha, an expected coincidence then! 😊 In that case, if anyone else reading this has a chance to try Diablo 2 with either real EAX or A3D hardware, updawg and I would both be interested in learning what you find out!

Re: Diablo 2 Sound Question

in Windows
In a strange coincidence I had someone ask about Diablo 2 and IndirectSound this week, and so I've been doing some tests in the opening level. I couldn't find any sounds that played in the rear speakers; they are all positioned forward from the listener. This is a small sample size (just running …

Re: indirect sound

in Windows
It's not like I want to piss jonpol (I already feel like I did in some past e-mails) . Don't worry; it takes lot to upset me, and I apologize if I gave that impression :blush: I would think that Wine serves a different purpose than IndirectSound, but I've never used it and maybe I'm mistaken. I'm …

Re: Far Cry

in Windows
mirh wrote: And remember that albeit IndirectSound correctly restores DS hardware buffers (thus multichannel/positional audio on newer systems), EAX is not implemented (support is just faked)- (EAX emulation is being worked on though, and progress is being made! Someday... 😊 )

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