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Re: indirect sound

in Windows
I don't know if this is the appropriate place or if anyone's interested, but I've released a new version: http://www.indirectsound.com/downloads/IndirectSound_0_10.zip All of the fixes in 0.9 and 0.10 were motivated by a volunteer user who wanted BloodRayne to work properly and helped me track down …

Re: indirect sound

in Windows
I guess that makes sense not wanting to deal with all of Creative's crap but as HunterZ said there are other providers: OpenAL Soft, Blue Ripple Sound, AeonWave, ASUS and maybe a couple others as well as Creative and that would allow hardware acceleration for the providers who have hardware that …

Re: indirect sound

in Windows
Creative Audigy/xfi (maybe recon) also have a similar wrapper (creative alchemy) the changes directsound calls to equivalent openal calls never had any problems with it Yeah, if you have ALchemy working then there is no reason to use IndirectSound. (I only wrote it when I finally ditched my X-Fi ;) …

Re: indirect sound

in Windows
Cool a DirectSound3D to XAudio2 wrapper plus faked support of EAX. But why use XAudio2, a proprietary Microsoft API, and not something potentially portable like linking to an OpenAL libary? :( Hi, I'm the author of IndirectSound. When I first started the project I was going to use OpenAL, but the …

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