Re: Processor choice for later dos games
Posted on 2019-02-28, 07:22
Back in those days, "60 fps" wasn't a thing. 30 fps was considered to be "perfectly smooth" gameplay. I doubt these game engines were designed to run much faster than 30 fps to be honest. Descent is a good example; homing missiles reorient towards their target by a fixed amount per frame (rather …