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Re: Ruined memory of an old game by playing it!

in DOS
space quest 1 vga remake. I was happy to take the time to redo it recently, as I had found memory of it but never played it much. Although, for some reason it felt rushed and buggy. I had more fun redoing space quest 3 just a tad before. Please do not flame me, I'm just answering the topic with a …

SoundBlaster 1.x line-out

I have a computer build with an mt32, guspnp and sb1.5. I hooked the mt32 into the line-in of the guspnp. The sb1.5 output directly to my receiver since I bought it for an SAA1099 project. But as times goes, I end up wanting to play games using the mt32 for music and soundblaster for audio. And I …

Re: SBVGM (DOS) VGM Player

I did a audio comparison of a SN76489 (left) and SAA1099 (right) recording using a tndy nano v1.0 card by matze79 that's built around an SN76489 and a soundblaster 1.5 with saa1099 addon. I used sbvgm.exe v1.33 by to play a list of music since it support both cards. I added a pause in between each …

Re: sb live! disable sb16 emulation

@ DNSDies : I think why I have a different behavior than your is maybe because I installed many variant and updates of the sblive! drivers before finding one that was working (my main problem actually is that another audio device was being default on windows making crash the creative tools). I …

Re: sb live! disable sb16 emulation

Thanks for your help DNSDies, although a search on the internet about that registry lead me to believe this registry key belong to the audigy and not the live card (also I think there is a space in CreativeTech). I made further search on the registry cleaning everything related to sb16. Also the …

sb live! disable sb16 emulation

I have an sb live! only to enjoy the em10k chip on windows 98 for midi playback and on dos for live module player. There is other card in that computer that handle the legacy SB job perfectly so I wanted to get rid of sb16 emulation since it's pretty crowded in here. On dos using "sbeset -d1" to …

Re: why sb emulation require virtual 86 mode

oh wow now that's good news and thank you a lot for you very professional explanation. Now we will need to build a list of pci soundcard that provide that emulation in real mode. I think it's safe to say that the sblive does not. I have a yamaha 724 and now I'm totally wondering if it does. Post …

Re: why sb emulation require virtual 86 mode

If I understand what you suggest right is that a sb emulation TSR all have to do is capture the DMA call and that would explain it's small 2~5kb footprint. I can agree that DMA writes need the processor to be in virtual mode for being intercepted, but does that mean it could be possible to emulate …

why sb emulation require virtual 86 mode

I think all pci soundcard that provide soundblaster emulation require the use of having the cpu in virtual 8086 mode. This disable running good titles as zone66 video game or crystal dream ][ demo, to name a few. So I guess it was somehow impossible to provide sb emulation while having the cpu in …

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