Re: dgVoodoo 2 for DirectX 11
Posted on 2016-02-05, 23:31
Matsilagi wrote: Huh, weird, i tested the ADOF and it worked. Might be game or Direct3D version dependent, so far the only games I've tried are Direct3D 8 games.
Posted on 2016-02-05, 23:31
Posted on 2016-02-05, 22:35
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