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Re: dgVoodoo 2.7.x and related WIP versions

The History Channel: Civil War - A Nation Divided: Thanks! I fixed it. Stalker: Indeed, now it works, but it didn't do last time when I checked (even with 2.72). Removing D3DCompiler from the wrapper cured it, now doesn't get stuck called from DllMain. For the static/dynamic lighting, could you …

Re: PC games on consoles

in Milliways
Duke Nukem 3D on the Mega drive (published in Brazil in 1998, rest of world in 2015. ) was perhaps one of the more unusual ports 😁 https://dukenukem.fandom.com/wiki/Duke_Nukem_3D_(Sega_Genesis) "New copies of the game continue to be manufactured and sold on the U.S. market into the 2020s." What the …

Re: dgVoodoo 2.7.x and related WIP versions

Yes, it's expected. D3D11 and 12 have a common root in DXGI that's responsible for creating swapchains, enumerating display modes, etc. It must be the same problem as MrEWhite has too. I guess what the problem is, but could you attach a dgv debug log for enumerated/non-enumerated cases plz? [18488] …

Re: Serious Sam BFE

in Windows
Kerr Avon wrote on 2021-02-12, 17:22: Was the PC version of SS3 ever released on a disc? It was (you can find it on eBay), but it just had a Steam key and Steam installer + data for Steam to read from instead of downloading it on the disc to my knowledge.

Re: dgVoodoo 2.7.x and related WIP versions

Trying to enumerate refresh rates with Guitar Hero III and World Tour (don't have Aerosmith, so I can't see if this occurs there) causes the games not to open. Would be nice to see this fixed as they love opening with just 60 Hz enabled instead of a higher one. This still occurs with 2.72. I guess …

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