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Re: SBEMU: Sound Blaster emulation on AC97

Not sure if this will help with the newer video chipsets but I did find this a while ago in relation to vbe issues with newer cards: https://web.archive.org/web/20020619230758/http://unirefresh.demonews.com/videoproblems/ " Videoproblems So, you are trying some of your old dos programs and find out …

Re: SBEMU: Sound Blaster emulation on AC97

Testing SBEMU with a HP Elitebook 8470W laptop: i7-3630QM CPU, 16GB RAM, VGA card: Radeon HD7540M. Using DOS 6.22 Using SBEMU beta2c. First of all, on this laptop I cannot use ANY of the UMBs that Jemmex finds for anything else but EMS frame page. If I try to load ANY drivers high it crashes with …

Re: SBEMU: Sound Blaster emulation on AC97

Indeed it doesn't. With no SBEMU loaded, and sound disabled (otherwise it complains "can't find FM chip") indeed Duke3D ends up in that same blank screen. The same may happen with the other games that get a blank screen when launched in my tests above (Dune and Dune2) on this machine. They all work …

Re: SBEMU: Sound Blaster emulation on AC97

I tried this on several different computers before I had it work. I used the method in this video to create a flash drive with FreeDOS and SBEMU. I first tried it on my Dell Latitude E6500. SBEMU ran and recognized the sound card as Intel HDA. I got no sound in any game I tried. I tried plugging in …

Re: SBEMU: Sound Blaster emulation on AC97

Hey, the I=b000-b7ff is a very good hint. Jemmex does not detect/use that automatically. Now I can have mouse and SBEMU and EMS to play FE2, without that I had to leave out the mouse which made the game unplayable (it's a space combat simulator, no mouse=control of the ship and UI is crap). 😀

Re: SBEMU: Sound Blaster emulation on AC97

(I added the 2 extra env variables to make JJFFE not crash) Basically there're 2 ways to set a SB16 emulation, 1. use BLASTER env with T6 (before loading SBEMU) as you did; 2. use /t6 option of SBEMU, and SBEMU will update the BLASTER env automatically. No I was talking about SET DPMIMEM=MAXMEM …

Re: SBEMU: Sound Blaster emulation on AC97

So I wonder which binary you used for the initial test, from here: https://www.vogons.org/viewtopic.php?p=1153164#p1153164 is it a beta2c binary or a binary previously posted by von Riedesel? I used the exact binaries contained in that package. Replaced all of the binaries I was previously using on …

Re: SBEMU: Sound Blaster emulation on AC97

Great! Have you found more power states related problem? if the fix tested working, plz share the modifications. :D Yes, bug him to reveal the secrets because the fix works. Just cannot wait for the answer :D. I made a test build that tries fixing the power, can you test it? It might not work with …

Re: SBEMU: Sound Blaster emulation on AC97

Duke3d: sound setup program works, sound tests fine inside it for both music and effects. The game however doesn't launch, black screen at startup Since Duke3d works on all machines that I tested: does it run if sbemu isn't loaded? Perhaps it's a SVGA issue... Indeed it doesn't. With no SBEMU …

Re: SBEMU: Sound Blaster emulation on AC97

Testing with a Dell Optiplex 3050 Micro miniPC: https://www.dell.com/support/home/en-us/product-support/product/optiplex-3050-desktop/docs configured with a i5-6600T CPU and 8GB RAM. It has a realtek codec of some sort. Installed DOS 6.22 and the latest SBEMU. The audio is recognized and enabled as …

Re: SBEMU: Sound Blaster emulation on AC97

Testing with a Dell Optiplex 3050 Micro miniPC: https://www.dell.com/support/home/en-us/product-support/product/optiplex-3050-desktop/docs configured with a i5-6600T CPU and 8GB RAM. It has a realtek codec of some sort. Installed DOS 6.22 and the latest SBEMU. The audio is recognized and enabled as …

Re: SBEMU: Sound Blaster emulation on AC97

Testing with a Dell Optiplex 3050 Micro miniPC: https://www.dell.com/support/home/en-us/product-support/product/optiplex-3050-desktop/docs configured with a i5-6600T CPU and 8GB RAM. It has a realtek codec of some sort. Installed DOS 6.22 and the latest SBEMU. The audio is recognized and enabled as …

Re: SBEMU: Sound Blaster emulation on AC97

Also I tested the files in the attachment, on the Aspire One AO722. Whereas the previous package would give me some results, this version of SBEMU + ancillary files gives me "no soundcards found!" So I cannot test it. Oh yes, I really have to change this anytime soon . The mpxplay code doesn't …

Re: SBEMU: Sound Blaster emulation on AC97

That being said, I think there are 2 separate problems. One is the main game itself, which you addressed. The other is the sound setup program (firstenc/game/setup.exe), which AFAIK used DOS4GW. That one doesn't work either with SBEMU loaded. It gives the "loading DOS4GW" message and then it hangs, …

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