Re: dgVoodoo 2 for DirectX 11
Posted on 2016-03-27, 16:53
I will look into it later. It sounds interesting 😀 And even 32bit color. wow. But it is sure still 16bit quality there, isnt it? Or are it real 32 bit? Was the sky really because of the color depth and fog? I thought it was one of the graphical advantages Glide had back then over D3D.