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Re: dgVoodoo 2 for DirectX 11

I think it's Phong shading again... Without that, that game seems to be Ok for me (otherwise I get the same). It's a bug because Phong should only affect fixed function pipeline, I'll check it. You got it man! It was an OLD .conf of mine left in the root of the game ! But there's still a problem, …

Re: dgVoodoo 2 for DirectX 11

SW: Republic Commando remaining problems: *NO dgvoodoo and bumpmapping set to LOW) http://s4.postimg.org/6pfllqhvt/image.png http://s4.postimg.org/fgmmg016x/image.png *dgvoodoo and bumpmapping set to HIGH http://s13.postimg.org/9uejpln37/image.jpg Exagerated bloom, black textures and that strange AA …

Re: dgVoodoo 2 for DirectX 11

About Splinter Cell.....http://www.moddb.com/mods/splinter-cell-source-code (it's the full multiplayer SC2+SC3 and it's D3D8 based) Torchlight is RED with dgvoodoo (wrong color :D) http://s3.postimg.org/3woeteopb/SCCT_Versus_2015_12_15_15_21_59_693.png Wrong skinning shader with dgvoodoo: http://s3 …

Re: dgVoodoo 2 for DirectX 11

About Splinter Cell.....http://www.moddb.com/mods/splinter-cell-source-code (it's the full multiplayer SC2+SC3 and it's D3D8 based) Torchlight is RED with dgvoodoo (wrong color :D) http://s3.postimg.org/3woeteopb/SCCT_Versus_2015_12_15_15_21_59_693.png Wrong skinning shader with dgvoodoo: http://s3. …

Re: dgVoodoo 2 for DirectX 11

Dege wrote: Deus Ex is OK, as for the rendering, but when starting/loading a game from the main menu the IonLauncher gets stuck for a minute or so, and the game itself starts only after that. DEIW and TDS have the map loading in sync with the framerate: Sneaky Upgrade fixed this problem in TDS.

Re: dgVoodoo 2 for DirectX 11

Little problem in Splinter Cell (lightmaps related?) Nightvision ON: http://s24.postimg.org/jzdw1ut9d/splintercell_2015_12_09_14_57_28_100.png Nightvision OFF and ON again (now the rendering is correct): http://s24.postimg.org/dcmmuxm75/splintercell_2015_12_09_14_57_33_367.png But the problem is not …

Re: dgVoodoo 2 for DirectX 11

daniel_u wrote: Also if you use the mouse to input code there is a shift of the input. You need to press the keys with an offset in order input the code. I think this is because of the wide aspect ratio of my monitor. On a 4:3 is possible not to see this. Is this fixable? https://thirteenag.github. …

Re: dgVoodoo 2 for DirectX 11

Deus Ex is a disaster. :lol: . About our dear DX2/Thief3, maybe this can help you understand some strange hack used (the game runs in D3D8 but it seems aware of pixel shader 2.0 capabilities of some GPUs): There are several Vendor sections here, each relating to ATI, Nvidia, Matrox and SiS. Find …

Re: dgVoodoo 2 for DirectX 11

Really strange behaviour in Republic Commando (yes, it's a D3D8 game). As you know there's a problem with the bumpmapping set to "medium" or "high" with the modern GPU/drivers (and there's a good fix for that, but I'm NOT using the fix, only original files from Steam).....but surprisingly with …

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