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Re: dgVoodoo 2 for DirectX 11

The only way I (thought could be) found is setting 'UseVSync=true' in the UnrealTournament.ini in the [D3DDrv.D3DRenderDevice] section but it works for me. It alters between 250 and 1100 FPS depending on the current scene. (The game runs faster by native DX :blah: ) A Win8 issue again? I obviously …

Re: dgVoodoo 2 for DirectX 11

Undying automatically falls back to 32-bit btw. You're right, it reverts to 32 automatically. But I get 150 FPS too, so the FPS value isn't locked to refresh rate factors. But the exact cause of fullscreen mode slowdown(and I run all games capable of 32 bit colors @32, so the color depth isn't a …

Re: dgVoodoo 2 for DirectX 11

In my experiments the infamous "Windows 8.1 slowdown" with pre-DX8 games isn't a real slowdown at all 'cause it only happens in fullscreen mode. If you can set the windowed mode (with Unreal Engine games it's simple, there's a convenient option in the engine configuration file) there's no more …

Re: dgVoodoo 2 for DirectX 11

It's not an emulation issue! It's a FULLSCREEN mode issue! In windowed mode there's no problem! See my thread on guru3d: http://forums.guru3d.com/showthread.php?p=4945748#post4945748 There's some kind of "limiter" only in fullscreen mode with DX6-DX7 applications! If you can play in windowed mode/ …

Re: dgVoodoo 2 for DirectX 11

Mechwarrior 3 complains that DirectX 6 needs to be installed when using dgVoodoo. [OT] Mech 3 (WinXP SP3 compatibility) works perfectly on my Win 7 system (+ i3 530 + 8 GB RAM + Radeon HD 7850) with no wrapper needed, fixing the Z-Buffer related problems with this: http://www9.zippyshare.com/v/ …

Re: dgVoodoo 2 for DirectX 11

Maaaaaan, this wrapper is an awesome piece of tweaking software! And your little jewel solves this problem too (on Windows 8.1 with fullscreen games)! http://forums.guru3d.com/showthread.php?p=4945748#post4945748 Some questions :D *Is it possible (in future releases) to show the original DX version …

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