Re: dgVoodoo 2 for DirectX 11
Posted on 2014-12-23, 19:48
The only way I (thought could be) found is setting 'UseVSync=true' in the UnrealTournament.ini in the [D3DDrv.D3DRenderDevice] section but it works for me. It alters between 250 and 1100 FPS depending on the current scene. (The game runs faster by native DX :blah: ) A Win8 issue again? I obviously …