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Re: 3D games you would like to see in high resolution

dgVoodoo2 upscales anything using DirectDraw or it's extensions, doesn't matter of it's sw or hw accel. Of course you'll need a bilinear filter, or some other filter else the game will just be a zoomed in blocky texture Well thats not rendering it at a native higher resolution, just upscaling the …

Re: 3D games you would like to see in high resolution

Well the Windows NFSSE can be upscaled to higher resolution using filters+dgVoodoo2 in tandem, but it takes a toll on the game performance. dgvoodoo2 requires at least windows vista to work.... win95 executable of NFSSE is really difficult to get running properly even on XP let alone Vista or newer …

Re: 3D games you would like to see in high resolution

NFS 1 SE.... the console ports of it can be emulated at high res but they have less content, so its less than perfect.... can anyone elaborate on that? whats to elaborate? original NFS 1 release for 3DO in 1994, 320x240, in 4DO emulator you can double that res to 640x480 DOS port in 1995, can …

Re: 3D games you would like to see in high resolution

NFS 1 / NFS SE: Maybe that's nostalgia for me. The graphics were astounding for that era, I think that it deserves to be preserved as-is. Also, keep in mind that both games would lose their charm if upgraded. Comanche would lose that unique graphics; NFS wouldn't look as advanced as it was. In the …

Re: Half-Life WON 1.0.1.6 Pause Menu Issue

as good as coders as Valve are, honestly the goldsrc engine source code is a complete and utter mess... likely the reason why they still havent made the engine open source, they are probably too ashamed from people seeing how bad the code is... at this point probably best to just start off fresh and …

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