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Re: swapping CDs in a physical CD ROM drive

in DOSBox General
FYI, in addition to swapping mounted images, Control-F4 also rescans drives (by discarding the cached directory contents), so that may have been the solution after inserting a different disc in the physical optical drive. Rescanning isn't necessary when switching disks with physical floppy drives …

Re: swapping CDs in a physical CD ROM drive

in DOSBox General
Ok. I just gave up because I couldn't get any of these things to work, and it was recommended to me that I should try burning my CD roms to ISO and mounting them. I am able to mount the images, but now the game I am playing is asking for me to swap CDs into drive D, but I can only figure out how to …

Re: swapping CDs in a physical CD ROM drive

in DOSBox General
First make sure the DOSBox build you are using has been compiled with physical CD support. Check the output of "mount -cd" to confirm the physical drives are detected by DOSBox, and which value to use for -usecd. Yes it is, and yes, I did this. That's how I got -usecd 0 Then use either "-aspi", "- …

swapping CDs in a physical CD ROM drive

in DOSBox General
Is this possible? I am doing this: mount d d:\ -t cdrom and the CD I insert is detected only if it's in the drive before I start DOSBox. After I start DOSBox, the filesystem doesn't seem to recognize any new CDROMs I put in the drive. I have a feeling this is expected behavior and that I'm missing …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

Quick question regarding a feature. "New option to show only objects that are not far away from the player. All the enemies are still rendered as they're important" Does that mean that Doom normally renders objects and/or enemies for a whole level? Or is there some limit to the distance each level …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

I mean the mask pitch is of course still relevant, as well as the spot size. There was a whole big thread on shumps about this a while back I'm surprised you missed it https://shmups.system11.org/viewtopic.php?f=6&t=67124 oh no, I didn't miss that thread, but I thought that was about wrapping extra …

Re: New forum suggestions/Feedback

in Milliways
1. It's not to protect our users, it is to protect the website (owner). 2. Turning Vogons into a marketplace will slowly turn Vogons toxic 3. A lot more moderating time would need to be spent which comes out of the free time of the moderators (all unpaid). Use Amibay, ebay or whatever for buying …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

I'll entertain your white-noise comment with what happens if you start doom2 MAP27 with FDOOMEGA without MODE16.WAD, relying on the PLAYPAL and COLORMAP lumps from DOOM2.WAD instead: https://i.imgur.com/PvKJJ0S.png How gracious of you your majesty. 🙄 Anyway, I see how much better the colors are now …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

Since this is effectively a cheat You can't possibly be serious? The non-VGA versions are so difficult to see compared to anything higher resolution that it's already insanely more difficult to make out what's going on no matter how "bright" it appears. Your own screenshots show how little good the …

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