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Re: Why no Dual-OPL3 soundcards?

So many new Sound Blaster replicas, AdLib clones and XT motherboard designs, but apparently no interest to develop something new in this regards. It's as if the DOS community/scene is stuck in the past or something. 🤷‍♂️ I mean, we are, by definition, stuck in the past? The software and games we …

Re: I de-CQMed my AWE32 PnP CT3990...!

Wow they really have become pretty much unavailable :( It's not like the YMF262 could be substituted either, could it? Different operating frequency from what I recall. I wonder if any modern microcontrollers could emulate the OPL3, would that be better than just running a software emulator? Not …

Re: Voodoo 3 Pixel Artifacts

Bricked usually means unrepairable... I'm generally used to that term meaning borked firmware, that completely prevents the device from its usual operation (or the ability to execute the firmware and have the card work before the OS is loaded in the BIOS). Doesn't mean unfixable, but the firmware …

Re: I de-CQMed my AWE32 PnP CT3990...!

I'm currently looking to de-CQM a few cards, just seems like the YMF289's are becoming less available. Sellers now want $30-40 per chip, making this far less appealing to do vs. buying a different SB16 with true OPL. If I had to guess, the big new sound cards coming out that use it increased the …

Re: which specs would you recommend for a gaming rig that can cover the whole DOS area

There's some good suggestions for a similar criteria of DOS PC in the following thread: https://www.vogons.org/viewtopic.php?f=46&t=82304 Stuff like disabling caches and SetMul (on compatible CPUs) can slow your system down to the speed of a 386 or 286, allowing for more speed sensitive games like …

Re: which specs would you recommend for a gaming rig that can cover the whole DOS area

What do you exactly mean with "the whole DOS era"? If you're talking from the original XT all the way up to the last DOS gaming days of the late 90s, it'd be incredibly difficult to have a singular PC that can accurately play all those games. Early PC stuff was speed sensitive (something that …

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