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Re: FitzQuake for DOS [fxMesa]

Oh. I did note that there are recipes just 20 lines long to activate mtrr, or at least that I recall. There are longer samples which robustly check whether the registers are available and then turn on one of the sets. I looked at it out of curiosity between maps of rubicon pack. I may try pack #2 …

Re: FitzQuake for DOS [fxMesa]

His forum posts suggest that workaround code is necessary to enable the mtrr registers on all systems. Unfortunately, I don't yet have a vintage system to test with. I also have to verify whether he has open source code or not. The implementation looks fairly straightforward, however.

Re: FitzQuake for DOS [fxMesa]

Doesn't sound too bad. I also researched the mtrr stuff and found some source code, although the existing binary for it must work fine. There was a note that the fastvid tool does the same thing, but I'm not familiar with this area. I'm assuming that not all mtrr tools are open source.

Re: dgVoodoo 2 for DirectX 11

That is a Voodoo 2 specific library (glide3x.ovl) for Dos, but it should be possible to build glide2x.ovl and glide3x.ovl, whether for Voodoo1, 2 or 3, from source code with the Watcom C compiler. The test binaries would be the demos that are included with the glide source code. These should also …

Re: Quake 2: DDay [Call to testing]

in Milliways
Looks like an improvement. I think the strstr, however, may return true if a string is empty (should never happen anyways). It looks like the function is solely used in g_misc.c to match to entities/items (ie; ladder, barrel, box). It appears they should produce near equivalent results given how …

Re: Quake 2: DDay [Call to testing]

in Milliways
I appreciate your support of this mod and sezero's recent changes! The win32 version runs perfectly and the dday 5.0 mod has been stable during a botmatch. I started bots with: bots 1. It really showcases the gl renderer and the work that has gone into q2dos.

Re: FitzQuake for DOS [fxMesa]

Thank you for all the work toward finding a better mesa! That's a large and unexpected performance increase with 624, especially given your glide3 improvements today. At this point, the fxmesa renderer is close or exceeding the alternative. And the open email communication with dborca should prove …

Re: FitzQuake for DOS [fxMesa]

That's wonderful! It must have been a lot of testing on 3dfx hardware to go through the library versions, the versions of compilers, along with makefile settings (at the least). I look forward to trying the maps with the added features. Thank you for this work. I'll keep testing in dosbox with …

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