Re: dgVoodoo 2 for DirectX 11
Posted on 2017-01-04, 09:50
As for dsound.dll trick, I think it would have to act as dsound.dll proxy for it to work. Besides, you need Creative ALchemy's dsound.dll to get EAX effects. And Creative ALchemy does something special the first time you start it, just dropping its dll in game's folder wouldn't work as desired …